<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.thepyre.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PinkEv3</id>
	<title>PyreWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.thepyre.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=PinkEv3"/>
	<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/Special:Contributions/PinkEv3"/>
	<updated>2026-04-14T15:56:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=195</id>
		<title>PyreWiki:To-do list</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=195"/>
		<updated>2026-03-20T03:49:43Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-do&lt;br /&gt;
*Cross Check Events&lt;br /&gt;
*Cross Check Enchants&lt;br /&gt;
*Cross Check Item Shop&lt;br /&gt;
*Cross Check Perks&lt;br /&gt;
*Cross Check Renown Upgrades&lt;br /&gt;
*Visually Update All Pages&lt;br /&gt;
*Add Key Terms to All Pages&lt;br /&gt;
*Put mob items in applicable wiki pages (Mythic Saving)&lt;br /&gt;
*&amp;quot;Rush down&amp;quot; enchant, put it in sword enchant page when done. Text findable in main enchant document&lt;br /&gt;
*Make List of Trivia&lt;br /&gt;
*Expand on short wiki entries&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Lobbies&amp;diff=194</id>
		<title>Lobbies</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Lobbies&amp;diff=194"/>
		<updated>2026-03-20T03:42:04Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Created page with &amp;quot;The Lobby system is a crucial part of The Pyre that allows players to switch between different lobbies. The amount of available lobbies depends on the amount of players online. (WIP, more info to come)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lobby system is a crucial part of The Pyre that allows players to switch between different lobbies. The amount of available lobbies depends on the amount of players online. (WIP, more info to come)&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=1.9%2B_Support&amp;diff=193</id>
		<title>1.9+ Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=1.9%2B_Support&amp;diff=193"/>
		<updated>2026-03-20T03:41:10Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyre will be primarily hosted on 1.8.9 due to the combat, but will have support for later versions.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=192</id>
		<title>PyreWiki:To-do list</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=192"/>
		<updated>2026-03-20T03:30:07Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-do&lt;br /&gt;
*Cross Check Events&lt;br /&gt;
*Cross Check Enchants&lt;br /&gt;
*Cross Check Item Shop&lt;br /&gt;
*Cross Check Perks&lt;br /&gt;
*Cross Check Renown Upgrades&lt;br /&gt;
*Visually Update All Pages&lt;br /&gt;
*Add Key Terms to All Pages&lt;br /&gt;
*Put mob items in applicable wiki pages (Mythic Saving)&lt;br /&gt;
*&amp;quot;Rush down&amp;quot; enchant, put it in sword enchant page when done. Text findable in main enchant document&lt;br /&gt;
*Make List of Trivia&lt;br /&gt;
*Lobbies Page&lt;br /&gt;
*1.9+ Support Page&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=191</id>
		<title>PyreWiki:To-do list</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=191"/>
		<updated>2026-03-20T03:12:33Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-do&lt;br /&gt;
*Cross Check Events&lt;br /&gt;
*Cross Check Enchants&lt;br /&gt;
*Cross Check Item Shop&lt;br /&gt;
*Cross Check Perks&lt;br /&gt;
*Cross Check Renown Upgrades&lt;br /&gt;
*Visually Update All Pages&lt;br /&gt;
*Add Key Terms to All Pages&lt;br /&gt;
*Put mob items in applicable wiki pages (Mythic Saving)&lt;br /&gt;
*&amp;quot;Rush down&amp;quot; enchant, put it in sword enchant page when done. Text findable in main enchant document&lt;br /&gt;
*Make List of Trivia&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=190</id>
		<title>PyreWiki:To-do list</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=PyreWiki:To-do_list&amp;diff=190"/>
		<updated>2026-03-20T03:06:31Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To-do&lt;br /&gt;
*Cross Check Events&lt;br /&gt;
*Cross Check Enchants&lt;br /&gt;
*Cross Check Item Shop&lt;br /&gt;
*Cross Check Perks&lt;br /&gt;
*Cross Check Renown Upgrades&lt;br /&gt;
*Visually Update All Pages&lt;br /&gt;
*Add Key Terms to All Pages&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mobs&amp;diff=189</id>
		<title>Mobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mobs&amp;diff=189"/>
		<updated>2026-03-20T03:04:39Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mobs drop mythics at the same rate as players&lt;br /&gt;
&lt;br /&gt;
Enchants work on Mobs&lt;br /&gt;
&lt;br /&gt;
Killing any mob will add 1 streak to the user’s killstreak, even if it specifies the rewards from the mob are greater than 1 &lt;br /&gt;
&lt;br /&gt;
A few items / upgrades affect mobs as well; Diamond Scythe, Stack Overflow, Efficient Farming&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pawns&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pawn - Zombie&lt;br /&gt;
|Center of Map&lt;br /&gt;
|15&lt;br /&gt;
|Strength I&lt;br /&gt;
&lt;br /&gt;
Speed I&lt;br /&gt;
|1x Player Rewards&lt;br /&gt;
&lt;br /&gt;
No Rare Item Drop&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 5s&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 3.5s&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 2.5s&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Brood&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Brood - Spider&lt;br /&gt;
|Chasm Area&lt;br /&gt;
|25&lt;br /&gt;
|Strength III&lt;br /&gt;
&lt;br /&gt;
Speed III&lt;br /&gt;
&lt;br /&gt;
Jump III&lt;br /&gt;
&lt;br /&gt;
¼ Chance for Invis&lt;br /&gt;
|2x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/2000)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Silk Boots&lt;br /&gt;
&lt;br /&gt;
(Diam Boots with Prot 1)&lt;br /&gt;
&lt;br /&gt;
-10 Lives&lt;br /&gt;
&lt;br /&gt;
-Prevents Blindness Effect from Black Stained Glass&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 22.5s&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 15s&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 10s&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Fallen&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fallen - Skeleton&lt;br /&gt;
|Graveyard&lt;br /&gt;
|20&lt;br /&gt;
&lt;br /&gt;
-Iron Armor&lt;br /&gt;
&lt;br /&gt;
-Gold Sword&lt;br /&gt;
|Strength I&lt;br /&gt;
&lt;br /&gt;
Speed III&lt;br /&gt;
|2x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/2000)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grave Plate&lt;br /&gt;
&lt;br /&gt;
(Diam Chest with Prot 1)&lt;br /&gt;
&lt;br /&gt;
-10 Lives&lt;br /&gt;
&lt;br /&gt;
-grants a shield after not taking damage for 30s&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 30s&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 22.5s&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 15s&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Scorched&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Scorched-&lt;br /&gt;
&lt;br /&gt;
Wither Skeleton&lt;br /&gt;
|Wasteland&lt;br /&gt;
|30&lt;br /&gt;
|Strength II&lt;br /&gt;
&lt;br /&gt;
Speed II&lt;br /&gt;
&lt;br /&gt;
Fire Aspect&lt;br /&gt;
|2x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/2000)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ember Ointment&lt;br /&gt;
&lt;br /&gt;
(Magma Cream)&lt;br /&gt;
&lt;br /&gt;
-5 Lives&lt;br /&gt;
&lt;br /&gt;
-If in the hotbar on death, saves all currently equipped armor&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 30s&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 22.5s&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 15s&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Infested&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Infested -&lt;br /&gt;
&lt;br /&gt;
Silverfish&lt;br /&gt;
|Caves&lt;br /&gt;
|15&lt;br /&gt;
|Strength II&lt;br /&gt;
&lt;br /&gt;
Speed III&lt;br /&gt;
&lt;br /&gt;
Jump III&lt;br /&gt;
|1x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/3000)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Desire Dust&lt;br /&gt;
&lt;br /&gt;
(Glowstone Dust)&lt;br /&gt;
&lt;br /&gt;
-Single Use&lt;br /&gt;
&lt;br /&gt;
-On use, doubles the user’s bounty (max 50,000)&lt;br /&gt;
&lt;br /&gt;
-Kept on Death&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 22.5s&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 15s&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 10s&lt;br /&gt;
|50&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Infected&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Infected -&lt;br /&gt;
&lt;br /&gt;
Zombie Villager&lt;br /&gt;
|Village&lt;br /&gt;
|30&lt;br /&gt;
&lt;br /&gt;
-Leather Armor&lt;br /&gt;
|Strength I&lt;br /&gt;
&lt;br /&gt;
Speed II&lt;br /&gt;
|2x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/2000)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cursed Flesh&lt;br /&gt;
&lt;br /&gt;
(Rotten Flesh)&lt;br /&gt;
&lt;br /&gt;
-Single Use&lt;br /&gt;
&lt;br /&gt;
-Protects Hotbar of User for 2m when consumed&lt;br /&gt;
&lt;br /&gt;
-Kept on Death&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 30s&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 22.5s&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 15s&lt;br /&gt;
|20&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Dweller&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dweller -&lt;br /&gt;
&lt;br /&gt;
Guardian&lt;br /&gt;
|Lake&lt;br /&gt;
|30&lt;br /&gt;
|Speed III&lt;br /&gt;
|2x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/1000)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whelm Helm&lt;br /&gt;
&lt;br /&gt;
(Diam Helm with Prot 1)&lt;br /&gt;
&lt;br /&gt;
-10 Lives&lt;br /&gt;
&lt;br /&gt;
-Prevents Drowning&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 1.5m&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 1m&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 30s&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Treasured&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Name / Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Area&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(hearts)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Potion Effects&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawn Rate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Treasured -&lt;br /&gt;
&lt;br /&gt;
Pig&lt;br /&gt;
&lt;br /&gt;
(Have the pig make a loud pig noise every 30s)&lt;br /&gt;
|Rare Spots&lt;br /&gt;
|15&lt;br /&gt;
|Speed X&lt;br /&gt;
|10x Player Rewards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rare Drop: (1/100)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blank Gemstone Mythic&lt;br /&gt;
&lt;br /&gt;
(Random Mythic Sword/Bow/Pants)&lt;br /&gt;
&lt;br /&gt;
-13 Lives (repairable)&lt;br /&gt;
&lt;br /&gt;
-Unique Mythic that can enchant itself with a tier 3 enchant after every 111 enemy kills&lt;br /&gt;
&lt;br /&gt;
(max of 3 enchants) (does not increase max lives)&lt;br /&gt;
&lt;br /&gt;
(when 3 enchants are added, description is removed)&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Players in Lob&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Spawnrate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Max Alive&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|1 per 5m&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|11-30&lt;br /&gt;
|1 per 4m&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|30+&lt;br /&gt;
|1 per 2.5m&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mob_Drops&amp;diff=188</id>
		<title>Mob Drops</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mob_Drops&amp;diff=188"/>
		<updated>2026-03-20T03:02:11Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rare Items: (dropped by specific mobs, more info on each mob)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All rare drops with lives (except the gemstone mythic) CANNOT be repaired by any means (No Mythic Gems)&lt;br /&gt;
&lt;br /&gt;
When a rare drop happens, it should go straight into the user’s inventory (or stash if inv full).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silk Boots (Diamond Boots as strong as P1 Diamond)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lives: 10/10&lt;br /&gt;
&lt;br /&gt;
Prevents the User from getting Blindness from Black Stained Glass&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave Plate (Diamond Chestplate as strong as P1 Diamond)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lives: 10/10&lt;br /&gt;
&lt;br /&gt;
If the User has not taken damage for 30 seconds, a shield is applied, blocking an incoming hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ember Ointment (Magma Cream)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lives 5/5&lt;br /&gt;
&lt;br /&gt;
If in the User’s hotbar on death, saves all currently equipped armor, excluding Corrupts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desire Dust (Glowstone Dust)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On use, doubles the User’s Bounty up to 50,000 Gold&lt;br /&gt;
&lt;br /&gt;
Kept on Death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cursed Flesh (Rotten Flesh)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When consumed, saves all items in the User’s hotbar for 2:00, excluding Corrupts&lt;br /&gt;
&lt;br /&gt;
Kept on Death&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whelm Helm (Diamond Helmet as strong as P1 Diamond)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lives: 10/10&lt;br /&gt;
&lt;br /&gt;
Prevents the User from Drowning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blank Gemstone Mythic (Pant/Sword/Bow)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lives: 13/13&lt;br /&gt;
&lt;br /&gt;
Gemstone&lt;br /&gt;
&lt;br /&gt;
Adds a random Tier 3 Enchant to this item every 111 Enemy kills (Max of 3)&lt;br /&gt;
&lt;br /&gt;
Kills: 0/111&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Website&amp;diff=187</id>
		<title>Website</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Website&amp;diff=187"/>
		<updated>2026-03-20T03:00:41Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThePyre.net website, created by the absolute legend Moshi, is a way for players to check their inventories, and access the wiki, which you are reading right now, wow.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Perks&amp;diff=186</id>
		<title>Perks</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Perks&amp;diff=186"/>
		<updated>2026-03-20T02:59:55Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Perks can be equipped by talking to the Perk Broker. Perks are buffs players can equip to drastically change combat. There are 2 types of Perks, Healing and Utility. Players can equip 1 Healing Perk and 2 Utility Perks, with a 3rd being unlockable through the Renown Upgrade Triple Utility.&lt;br /&gt;
&lt;br /&gt;
A healing perk must be equipped at all times, but players can choose to unequip any utility perks. Players can use the Healing Swapinator Item to change healing perks outside of combat without returning to spawn. &lt;br /&gt;
&lt;br /&gt;
Players first start with 1 Healing perk and 4 Utility perks, with additional perks being unlocked through gameplay.&lt;br /&gt;
&lt;br /&gt;
Healing Perks:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
=== Healing Perks ===&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Golden Apples&lt;br /&gt;
|Upon killing an enemy, gain a consumable golden apple that grants 5 absorption (2 and a half full absorption hearts) and regen 2 for 8 seconds&lt;br /&gt;
&lt;br /&gt;
Golden apples take 2 seconds to eat&lt;br /&gt;
&lt;br /&gt;
Max held: 3&lt;br /&gt;
|Golden Apples&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a Golden Apple on-kill | Max: 3&lt;br /&gt;
&lt;br /&gt;
Golden Apple&lt;br /&gt;
&lt;br /&gt;
Regeneration II (0:08)&lt;br /&gt;
&lt;br /&gt;
2.5💛 Absorption&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“The classics”&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Golden Carrot&lt;br /&gt;
|Upon killing an enemy, gain a consumable golden carrot that grants 4 absorption (2 hearts), regen 2 for 6 seconds, and speed 1 for 15 seconds&lt;br /&gt;
&lt;br /&gt;
Carrots take 1 second to eat&lt;br /&gt;
&lt;br /&gt;
Max held: 4&lt;br /&gt;
|Golden Carrot&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a quickly consumable Golden Carrot on-kill | Max: 4&lt;br /&gt;
&lt;br /&gt;
Golden Carrot&lt;br /&gt;
&lt;br /&gt;
Regeneration II (0:06)&lt;br /&gt;
&lt;br /&gt;
Speed I (0:15)&lt;br /&gt;
&lt;br /&gt;
2💛 Absorption&lt;br /&gt;
|-&lt;br /&gt;
|Golden Melon&lt;br /&gt;
|Upon killing an enemy OR getting an assist, gain an instant eat glistering melon that grants 1 health (half a heart), 2 absorption (1 heart) and regen 2 for 4 seconds&lt;br /&gt;
&lt;br /&gt;
Golden Melons are instantly consumed with a 1s cooldown&lt;br /&gt;
&lt;br /&gt;
Max held: 8&lt;br /&gt;
|Golden Melon&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain an instantly consumable Golden Melon from kills &amp;amp; assists | Max: 8&lt;br /&gt;
&lt;br /&gt;
Golden Melon&lt;br /&gt;
&lt;br /&gt;
0.5❤️ Heal&lt;br /&gt;
&lt;br /&gt;
Regeneration II (0:04)&lt;br /&gt;
&lt;br /&gt;
1💛 Absorption&lt;br /&gt;
&lt;br /&gt;
1 second between eats&lt;br /&gt;
|-&lt;br /&gt;
|Jeebus Juice&lt;br /&gt;
|Upon killing an enemy, gain a Jeebus Juice. Upon drinking, gain regeneration 2 for 12s, speed 2 for 6s, resistance 2 for 6s, and +25% xp for 30s. It must be consumed outside of middle&lt;br /&gt;
|Jeebus Juice&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a Jeebus Juice on-kill | Max: 1&lt;br /&gt;
&lt;br /&gt;
Jeebus Juice&lt;br /&gt;
&lt;br /&gt;
Regeneration II (0:12)&lt;br /&gt;
&lt;br /&gt;
Speed II (0:06)&lt;br /&gt;
&lt;br /&gt;
Resistance II (0:06)&lt;br /&gt;
&lt;br /&gt;
+25% XP (0:30)&lt;br /&gt;
&lt;br /&gt;
Must be consumed outside of middle&lt;br /&gt;
|-&lt;br /&gt;
|Soup?&lt;br /&gt;
|Upon killing an enemy, gain 2 “soups?” (stack in the same slot). Each soup is instantly eaten, but with a 0.5 second cooldown between soups.&lt;br /&gt;
&lt;br /&gt;
Upon eating, you will always receive 1 absorption heart, but the other effects for eating are random and can be:&lt;br /&gt;
&lt;br /&gt;
Regen 2-4 for 5 seconds (30% chance, the rest even)&lt;br /&gt;
&lt;br /&gt;
Poison 1-2 for 5 seconds&lt;br /&gt;
&lt;br /&gt;
Blindness for 5 seconds&lt;br /&gt;
&lt;br /&gt;
1-2 heart of damage&lt;br /&gt;
&lt;br /&gt;
2-4 additional absorption hearts&lt;br /&gt;
&lt;br /&gt;
+15% extra damage on next hit&lt;br /&gt;
&lt;br /&gt;
Jump boost 1-5 for 10 seconds&lt;br /&gt;
&lt;br /&gt;
Speed 1-4 for 10 seconds&lt;br /&gt;
&lt;br /&gt;
Resistance 1-2 for 10 seconds&lt;br /&gt;
&lt;br /&gt;
Slowness 1-4 for 5 seconds&lt;br /&gt;
&lt;br /&gt;
100 gold&lt;br /&gt;
&lt;br /&gt;
100 xp&lt;br /&gt;
&lt;br /&gt;
+50% Damage for 10 Seconds&lt;br /&gt;
&lt;br /&gt;
Random teleport within 10 blocks (goes through walls)&lt;br /&gt;
&lt;br /&gt;
Max: 32&lt;br /&gt;
|Soup?&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain 2 instantly consumable Soup? on-kill. | Max: 32&lt;br /&gt;
&lt;br /&gt;
Soup is cool and tasty!&lt;br /&gt;
&lt;br /&gt;
Soup?&lt;br /&gt;
&lt;br /&gt;
1💛 Absorption&lt;br /&gt;
&lt;br /&gt;
A random effect&lt;br /&gt;
&lt;br /&gt;
0.5 seconds between eats&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“it needs to be justttttt right.”&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mythic Meat&lt;br /&gt;
|If any non-blank Mythic items are in your inventory while using this perk, no healing items are received.&lt;br /&gt;
&lt;br /&gt;
Upon killing an enemy, gain a consumable steak that grants:&lt;br /&gt;
&lt;br /&gt;
+30% damage against Mythic users for 15s&lt;br /&gt;
&lt;br /&gt;
Regen 3 for 10 seconds&lt;br /&gt;
&lt;br /&gt;
Speed 1 for 7s&lt;br /&gt;
&lt;br /&gt;
Resistance 2 for 7s&lt;br /&gt;
&lt;br /&gt;
Max: 1&lt;br /&gt;
|Mythic Meat&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a Mythic Meat on-kill. If any enchanted Mythics are in your inventory, no healing items are received | Max: 1&lt;br /&gt;
&lt;br /&gt;
Mythic Meat&lt;br /&gt;
&lt;br /&gt;
Regeneration III (0:10)&lt;br /&gt;
&lt;br /&gt;
Speed I (0:07)&lt;br /&gt;
&lt;br /&gt;
Resistance II (0:07)&lt;br /&gt;
&lt;br /&gt;
+30% Damage against Mythic users (0:15)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“lightning quick larcenist”&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Eve’s Fried Chicken&lt;br /&gt;
|Upon killing an enemy, gain a consumable cooked chicken that grants regen 3 for 7 seconds and a 5% damage reduction for 50 seconds (this effect can stack up to 25%.) Each chicken has its own timer&lt;br /&gt;
&lt;br /&gt;
Max: 3&lt;br /&gt;
|Eve’s Fried Chicken&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain an Eve’s Fried Chicken on-kill | Max: 3&lt;br /&gt;
&lt;br /&gt;
Eve’s Fried Chicken&lt;br /&gt;
&lt;br /&gt;
Regeneration III (0:07)&lt;br /&gt;
&lt;br /&gt;
+5% Damage Reduction (0:50, +25% Max)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Brought to you in part by Pyre Inc.”&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut&lt;br /&gt;
|No healing items (including Insignia), fully restore health on-kill, increase damage taken by 15%&lt;br /&gt;
&lt;br /&gt;
Juggernaut should heal the player to whatever max hearts they have, not just 10&lt;br /&gt;
|Don’t earn healing items&lt;br /&gt;
&lt;br /&gt;
Take +15% Damage but fully restore health on-kill&lt;br /&gt;
|-&lt;br /&gt;
|Souper Soup&lt;br /&gt;
|Upon killing a player, gain 3 soups (that stack in the same slot). Each soup is instantly eaten, but with a 1 second cooldown between soups. Each soup heals 1.5 hearts, grants 0.5 absorption and increases your next melee strike by 10% (stacking up to 50%)&lt;br /&gt;
&lt;br /&gt;
Max: 12&lt;br /&gt;
|Souper Soup&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain 3 instantly consumable Souper Soup on-kill | Max: 12&lt;br /&gt;
&lt;br /&gt;
Souper Soup&lt;br /&gt;
&lt;br /&gt;
1❤️ Heal + 0.5💛 Absorption&lt;br /&gt;
&lt;br /&gt;
Stackable +10% damage on-hit (+50% Max)&lt;br /&gt;
&lt;br /&gt;
1 second between eats&lt;br /&gt;
&lt;br /&gt;
“&#039;&#039;Honey, where is my souper soup?”&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Soul Siphon&lt;br /&gt;
|No healing items, Heal 0.6 health on hit, heal 1.2 health on fully charged bow shot&lt;br /&gt;
&lt;br /&gt;
Healing is halved on clanmates (unless 1v1)&lt;br /&gt;
&lt;br /&gt;
Regeneration I (0:06) on Kill&lt;br /&gt;
&lt;br /&gt;
0.4s cooldown&lt;br /&gt;
|Don&#039;t earn healing items&lt;br /&gt;
&lt;br /&gt;
Heal 0.6❤️ on-hit. Doubled for charged bow shots, halved on clanmates.&lt;br /&gt;
&lt;br /&gt;
Gain Regeneration I (0:06) on-kill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;0.4s Cooldown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Relentless Assault&lt;br /&gt;
|Gain an instantly consumable assault cookie every 5 seconds if the player has dealt melee damage in the last 8 seconds (aka in combat).&lt;br /&gt;
&lt;br /&gt;
Assault cookies grant the following:&lt;br /&gt;
&lt;br /&gt;
Heal 3 Hearts&lt;br /&gt;
&lt;br /&gt;
1 Absorption Heart&lt;br /&gt;
&lt;br /&gt;
+10% damage for 2s&lt;br /&gt;
&lt;br /&gt;
One of the two: Speed 1 for 4s or Resistance 1 for 4s.&lt;br /&gt;
&lt;br /&gt;
Max Held: 1&lt;br /&gt;
|Assault Cookie&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain an instantly consumable Assault Cookie every 5s | Max: 1&lt;br /&gt;
&lt;br /&gt;
Assault Cookie&lt;br /&gt;
&lt;br /&gt;
3❤️ Heal&lt;br /&gt;
&lt;br /&gt;
1💛 Absorption&lt;br /&gt;
&lt;br /&gt;
Speed I or Resistance I (0:04)&lt;br /&gt;
&lt;br /&gt;
+10% Damage (0:02)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“looks like I finally have a real weapon”                                    &#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
Utility Perks&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
=== Utility Perks ===&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|No Skill Required&lt;br /&gt;
|After you die, your next 3 kills grant between 1.5x and 4x XP and between 1.25x &amp;amp; 1.75x Gold. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Includes bounties.&#039;&#039;&lt;br /&gt;
|No Skill Required&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
After you die, your next 3 kills grant 1.5-4x XP &amp;amp; 1.25-1.75x Gold.&lt;br /&gt;
|-&lt;br /&gt;
|Consistency &lt;br /&gt;
|Every 5 kills, gain a double reward kill. Every 8 kills, gain Speed 1 for 7s &amp;amp; a stacking +1% damage (max +10%). Every 25 kills, gain 5 absorption hearts&lt;br /&gt;
|Consistency&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Every 5 kills, gain 2x Rewards on the next kill.&lt;br /&gt;
&lt;br /&gt;
Every 8 kills, gain Speed II (7s) and a stacking +1% Damage (+10% Max). &lt;br /&gt;
&lt;br /&gt;
Every 15 kills, gain 5💛 Absorption.&lt;br /&gt;
|-&lt;br /&gt;
|Spongy Shield&lt;br /&gt;
|After not taking damage for 20 seconds, gain 4 absorption (2 hearts), and 50% of damage dealt is gained as absorption hearts for 3s when re-entering combat&lt;br /&gt;
|Spongy Shield&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
After not taking damage for 20 seconds, gain 2💛 Absorption.  &lt;br /&gt;
&lt;br /&gt;
After not dealing damage for 60 seconds, 20% of damage dealt is gained as Absorption for 6 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Central Getaway&lt;br /&gt;
|Resistance 2 for 10 seconds, Speed 1 for 20 seconds and Jump boost 3 for 30 seconds on spawn. Deal -50% damage for the first 20s&lt;br /&gt;
|Central Getaway&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain Resistance II (10s), Speed I (20s), and Jump Boost III (30s), but deal -50% Damage (20s) after leaving spawn.&lt;br /&gt;
|-&lt;br /&gt;
|XP Galore&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;For every kill above 50 kills, gain an additional 1 increasing kill xp up to || 350XP Max&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50 kills - 10 xp&lt;br /&gt;
&lt;br /&gt;
51 kills - 11 xp&lt;br /&gt;
&lt;br /&gt;
52 kills - 13 xp&lt;br /&gt;
&lt;br /&gt;
53 kills - 16 xp&lt;br /&gt;
&lt;br /&gt;
54 kills - 20 xp&lt;br /&gt;
&lt;br /&gt;
55 kills - 25 xp&lt;br /&gt;
&lt;br /&gt;
n(n + 1)/2&lt;br /&gt;
&lt;br /&gt;
The maximum is reduced by 25 for every Player also using this perk within 20 blocks, up to 4 players.&lt;br /&gt;
|XP Galore&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
For every kill past 50, gain incrementing additional kill XP. (+350 XP Max). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The maximum is reduced by 25 per Player with this perk active within 20 blocks (4 Max)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speedster&lt;br /&gt;
|All speed potion effects grant +10% additional speed (additive) &lt;br /&gt;
|Speedster&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Speed potion effects grant +10% Bonus Speed.&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Gold&lt;br /&gt;
|A random enemy (including the user) is lit on fire for 5s when the user gets a kill, with a 5 second cooldown.&lt;br /&gt;
&lt;br /&gt;
If the user is on fire, they gain +20% Gold on-kill. If any enemies within 15 blocks are on fire, the user gains +10% Gold on-kill, up to +100%.&lt;br /&gt;
|Liquid Gold&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
On-kill, ignite (0:05) a random Enemy within 5 blocks | Cooldown: 5s&lt;br /&gt;
&lt;br /&gt;
If the User is ignited, gain +20% Gold on-kill. &lt;br /&gt;
&lt;br /&gt;
For every Enemy ignited within 15 blocks, gain +10% Gold on-kill. (+100% Max)&lt;br /&gt;
|-&lt;br /&gt;
|Golden Connoisseur&lt;br /&gt;
|Earn +25% Gold from all sources. &lt;br /&gt;
&lt;br /&gt;
Earn +1 Gold on-kill for every 10 hits (+150 Max).&lt;br /&gt;
&lt;br /&gt;
Replace boots with Protection II Gold Boots that grant +5% Speed and cannot be taken off.&lt;br /&gt;
&lt;br /&gt;
Enemies killed gain +25 Gold&lt;br /&gt;
|Golden Connoisseur&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain +25% Gold from all sources. For every 10 hits against Enemies, gain +1 Gold on-kill for the remainder of the streak (+150 Max).&lt;br /&gt;
&lt;br /&gt;
However, gain permanent Protection II Gold Boots, and Enemies killed gain +25 Gold.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gold Boots grant +5% Speed when worn.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pebble Tactics&lt;br /&gt;
|Gain a Pebble Packer (gold horse armor). Gold ingot rewards are decreased by 50% (additive)&lt;br /&gt;
&lt;br /&gt;
Collect gold ingots to fuel the packer, up to 32. At max ammo, gold ingot rewards are increased by 75% (additive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability 1: Supreme Dominance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Left-clicking fires a gold block that explodes on contact into 8 gold ingots. The block also creates an explosion 2x the size of a tnt that deals 10 damage, inflicts Slowness 2 (4s) and deals 4 blocks of knockback to enemies. The user also takes 8 blocks of recoil knockback in the opposing direction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ability 2: Pebble Burst&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Holding right click begins to fire a gold ingot every 0.2s that deals 3 damage. The user is recoiled by 2 blocks in the opposing direction per shot.&lt;br /&gt;
&lt;br /&gt;
This should basically allow for a janky flight, as looking down will recoil the player 2 blocks up.&lt;br /&gt;
&lt;br /&gt;
This item loses all charges when changing instances, being in spawn, or going into a duel&lt;br /&gt;
|Pebble Tactics&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a Pebble Packer that can be charged by picking up Gold Ingots. Gold Ingot rewards are decreased by 50%.&lt;br /&gt;
&lt;br /&gt;
Item is not displayed on perk (bc too much text)&lt;br /&gt;
&lt;br /&gt;
Pebble Packer&lt;br /&gt;
&lt;br /&gt;
Collect Gold Ingots to fuel this item, up to 32. Gold Ingot rewards are increased by 75% when fully charged.&lt;br /&gt;
&lt;br /&gt;
Ingot Count: _ &lt;br /&gt;
&lt;br /&gt;
Ability: Supreme Dominance&lt;br /&gt;
&lt;br /&gt;
Left-click to fire a Gold Block that detonates into an explosion that deals 5❤️ and inflicts Slowness II (4s) on Enemies. | Cooldown: 3s&lt;br /&gt;
&lt;br /&gt;
The User takes 8 blocks of recoil knockback. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Consumes 16 Gold Ingots&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ability: Pebble Burst &lt;br /&gt;
&lt;br /&gt;
Right-click to fire 2 Gold Ingots every 0.2s that deal 1❤️. &lt;br /&gt;
&lt;br /&gt;
The User takes 4 blocks of recoil knockback. &lt;br /&gt;
|-&lt;br /&gt;
|Clean Counter&lt;br /&gt;
|Gain Resistance 2 &amp;amp; Speed 1 for 6 seconds on-kill&lt;br /&gt;
|Clean Counter&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain Resistance II &amp;amp; Speed I (6s) on-kill.&lt;br /&gt;
|-&lt;br /&gt;
|Chain Chomping&lt;br /&gt;
|Upon killing an enemy, gain a stacking 5% damage boost up to 40% extra damage. This effect lasts for as long as the player can “chain” the kills, which is getting a kill every 6 seconds.&lt;br /&gt;
|Chain Chomping&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a 5% damage boost on-kill (+40% Max). &lt;br /&gt;
&lt;br /&gt;
A kill is required within 6s to maintain and increase the boost.&lt;br /&gt;
|-&lt;br /&gt;
|Stress-Free Grinding&lt;br /&gt;
|On death, the user’s inventory is saved. 24h Cooldown&lt;br /&gt;
&lt;br /&gt;
The cooldown is decreased by 12h if the player doesnt manage to get above a 500 killstreak.&lt;br /&gt;
&lt;br /&gt;
If this perk is equipped and on cooldown, kills reduce the cooldown by 30s.&lt;br /&gt;
|Stress-Free Grinding&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
On death, your inventory is saved. | Cooldown: 24h&lt;br /&gt;
&lt;br /&gt;
Reduce the cooldown by 50% if dying with less than a 500 Killstreak. Kills then reduce it by 30s.&lt;br /&gt;
|-&lt;br /&gt;
|Super Saiyan&lt;br /&gt;
|You can no longer deal damage with melee weapons (bows still work). Fists deal 7 attack damage. Deal 1.25 True damage every fourth hit and gain the ability to right click while holding no items, dashing 5 blocks forward every six hits.&lt;br /&gt;
|Super Saiyan&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Cannot deal sword damage. &lt;br /&gt;
&lt;br /&gt;
Instead, your fists deal increased damage. &lt;br /&gt;
&lt;br /&gt;
Deal 1.25🤍 True Damage every fourth hit.&lt;br /&gt;
&lt;br /&gt;
Every six hits, crouch to dash 5 blocks forwards.&lt;br /&gt;
|-&lt;br /&gt;
|Field Agent&lt;br /&gt;
|Gain a compass that points to the nearest bountied player. For every 1,000 gold on their bounty, gain 0.5% extra damage, and when you are within 10 blocks of a bountied player, gain Speed 1. You take 25% more damage from non bountied enemies&lt;br /&gt;
|Field Agent&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
The compass can track the nearest bountied player.&lt;br /&gt;
&lt;br /&gt;
Deal +0.5% damage for every 1000g Bounty on an Enemy, and gain Speed I when within 10 blocks of a bountied Player. &lt;br /&gt;
&lt;br /&gt;
The User takes +25% Damage from non-bountied Enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Forged in Blood&lt;br /&gt;
|Upgrade a piece of armor (excluding mythic pants) by a level every 100 kills. There is a 30% chance for the piece to upgrade twice&lt;br /&gt;
&lt;br /&gt;
Chain → Iron → Diamond → Protection 1 Diamond&lt;br /&gt;
&lt;br /&gt;
Double upgrade cannot bypass the highest tier: Prot 1 diamond&lt;br /&gt;
|Forged in Blood&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Every 100 kills, upgrade 1 random piece of armor by a tier. There is a 30% chance for the piece to upgrade twice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Upgrades: Chain -&amp;gt; Iron -&amp;gt; Diamond -&amp;gt; P1 Diamond&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Goliath&lt;br /&gt;
|Adds 4 max hearts and decreases the player’s damage by 25%&lt;br /&gt;
|Goliath&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain 4❤️, but deal -25% Damage.&lt;br /&gt;
|-&lt;br /&gt;
|Relapse&lt;br /&gt;
|Every 7 kills, gain a charge, up to 10. Upon reaching 3❤️, heal for 1❤️, gain +5% Damage for 10s, and +2.5% Damage Reduction for 10s per charge. Cleanse all negative effects if at 5 or more charges&lt;br /&gt;
&lt;br /&gt;
Healing is applied before the damage (so any hit that would e&lt;br /&gt;
&lt;br /&gt;
Charges are not an item and are not displayed for the player. However, a few gold / red particles fire outwards from the player when the ability activates.&lt;br /&gt;
|Relapse&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Gain a Relapse Charge every 10 kills (10 Max). &lt;br /&gt;
&lt;br /&gt;
Upon reaching 3❤️, all charges are consumed. &lt;br /&gt;
&lt;br /&gt;
Each charge heals 1❤️, and grants +5% Damage &amp;amp; +2% Damage Reduction (10s).&lt;br /&gt;
&lt;br /&gt;
If the User has 5+ charges, cleanse all negative effects.&lt;br /&gt;
|-&lt;br /&gt;
|Overseer’s Providence&lt;br /&gt;
|When the player receives a positive effect, (original effect) a random positive effect will also be applied, from the following list:&lt;br /&gt;
&lt;br /&gt;
Speed, Resistance, Regeneration, Jump Boost, &amp;amp; “Strength” (+15% Damage) &lt;br /&gt;
&lt;br /&gt;
The positive effect applied will have a duration that is 75% of the original effect’s duration, up to a maximum of 20s, and a tier below the original effect, with a minimum tier of 1 and a maximum tier of 3&lt;br /&gt;
&lt;br /&gt;
If the random effect is an effect that the player already has, then the player instead gains Absorption. They gain:&lt;br /&gt;
&lt;br /&gt;
Absorption = 0.5 + (tier / 2) + (duration / 10)&lt;br /&gt;
&lt;br /&gt;
Tier = effect level, Duration = effect duration&lt;br /&gt;
&lt;br /&gt;
Negative status effects inflicted on the player have 75% of the original duration and deal 2x damage.&lt;br /&gt;
|Overseer’s Providence&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
When a positive effect is applied, gain a random additional positive effect that is 1 tier lower (Min 1, Max 3) and has 75% of the original effect’s duration (20s Max). If the User already has the positive effect, instead gain 0.5 💛Absorption.&lt;br /&gt;
&lt;br /&gt;
Negative status effects have -25% duration but deal +100% Damage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“insert fireball joke”&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Grimbo’s Challenge&lt;br /&gt;
|Begins Grimbo’s Challenge&lt;br /&gt;
&lt;br /&gt;
Takes up 2 perk slots. Replaces the second perk slot with the “locked” bedrock item, but with the description:&lt;br /&gt;
&lt;br /&gt;
Grimbo’s Challenge forbids this!&lt;br /&gt;
|Grimbo’s Challenge&lt;br /&gt;
&lt;br /&gt;
__________________________________&lt;br /&gt;
&lt;br /&gt;
Begin &#039;&#039;&#039;Grimbo’s Challenge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disables your second utility perk slot&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Item_Vendor&amp;diff=185</id>
		<title>Item Vendor</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Item_Vendor&amp;diff=185"/>
		<updated>2026-03-20T02:58:59Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Perk Broker is an NPC found in spawn. Talking to them opens the Item Shop. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Item Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Item Function&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shop/Item Name + Description&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Weapons display damage values&lt;br /&gt;
&lt;br /&gt;
Item names are shown at the top&lt;br /&gt;
&lt;br /&gt;
N/A = item is default (no changes to text)&lt;br /&gt;
|&#039;&#039;&#039;Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Bundle of Arrows&lt;br /&gt;
|16 Arrows &lt;br /&gt;
|N/A&lt;br /&gt;
|500&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Sword&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12% Damage against Enemies wearing Diamond Armor&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+7 Attack Damage&lt;br /&gt;
|Diamond Sword&lt;br /&gt;
&lt;br /&gt;
+12% Damage against Enemies wearing Diamond Armor&lt;br /&gt;
&lt;br /&gt;
+7 Attack Damage&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Chestplate&lt;br /&gt;
|A diamond chestplate.&lt;br /&gt;
|N/A&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Boots&lt;br /&gt;
|A pair of diamond boots.&lt;br /&gt;
|N/A&lt;br /&gt;
|4,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Helmet&lt;br /&gt;
|A diamond helmet.&lt;br /&gt;
|N/A&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Shoes&lt;br /&gt;
|Crouching slowly gives speed&lt;br /&gt;
&lt;br /&gt;
Crouching charges Speed 1 up to 30 seconds, and upon reaching 30 seconds, the speed becomes speed 2 and cannot be recharged until depleted&lt;br /&gt;
&lt;br /&gt;
Functions as leather armor&lt;br /&gt;
|Sonic Shoes&lt;br /&gt;
&lt;br /&gt;
Ability: Alacrity&lt;br /&gt;
&lt;br /&gt;
Crouch to build Speed I for 30s. It is then converted to Speed II (15s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This ability ceases to function after conversion until Speed II is depleted.&#039;&#039;&lt;br /&gt;
|8,000&lt;br /&gt;
|-&lt;br /&gt;
|Mythic Storage Crate&lt;br /&gt;
|When right-clicked, it stores 10 blank mythics within it. &lt;br /&gt;
|Mythic Storage Crate&lt;br /&gt;
&lt;br /&gt;
Hold and right click to store 10 Blank Mythics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Convenience!&#039;&#039;&lt;br /&gt;
|1,000&lt;br /&gt;
|-&lt;br /&gt;
|Obsidian (32)&lt;br /&gt;
|Can be placed anywhere except within 15 blocks of middle. Disappears after 5 minutes &#039;&#039;(300 seconds)&#039;&#039;. Can only be stacked vertically 8 times&lt;br /&gt;
&lt;br /&gt;
Cannot be placed on barrier blocks&lt;br /&gt;
|Obsidian&lt;br /&gt;
&lt;br /&gt;
Persists for 5m.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cannot be stacked more than 8 times vertically, or be placed directly under spawn&#039;&#039;&lt;br /&gt;
|1,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Scythe (Hoe)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25% damage to Mobs&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+7 Attack Damage&lt;br /&gt;
|Diamond Scythe&lt;br /&gt;
&lt;br /&gt;
+25% Damage against Mobs&lt;br /&gt;
&lt;br /&gt;
+7 Attack Damage&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Spear (Shovel)&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20% Damage if the §aUser is wearing enchanted Mythic Pants&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+6.5 Attack Damage&lt;br /&gt;
|Diamond Spear&lt;br /&gt;
&lt;br /&gt;
+20% Damage if the user is wearing enchanted Mythic Pants &lt;br /&gt;
&lt;br /&gt;
+6.5 Attack Damage&lt;br /&gt;
|4,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Axe&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50% Damage against Enemies for every piece of leather armor they are wearing&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+4.5 Attack Damage&lt;br /&gt;
|Diamond Axe&lt;br /&gt;
&lt;br /&gt;
Deal +50% Damage to enemies for every leather armor piece on them.&lt;br /&gt;
&lt;br /&gt;
+4.5 Attack Damage&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Pickaxe&lt;br /&gt;
|Instantly breaks obsidian, with a 1 second cooldown between breaks&lt;br /&gt;
|Diamond Pickaxe&lt;br /&gt;
&lt;br /&gt;
Instantly break Obsidian | Cooldown: 1s&lt;br /&gt;
&lt;br /&gt;
+5 Attack Damage&lt;br /&gt;
|8,500&lt;br /&gt;
|-&lt;br /&gt;
|Healing Swapinator&lt;br /&gt;
&lt;br /&gt;
New!&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Allows the player to easily switch between health perks | 300s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Healing Swapinator&lt;br /&gt;
&lt;br /&gt;
Ability: Vitality&lt;br /&gt;
&lt;br /&gt;
Right-click to swap between healing perks | Cooldown: 300s&lt;br /&gt;
|25,000&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Banker&lt;br /&gt;
|Creates a 4x4 Bounty Cashout Area that activates after 120s&lt;br /&gt;
&lt;br /&gt;
For every 100g above a 20,000 Bounty, 1s is added to the Cashout timer.&lt;br /&gt;
&lt;br /&gt;
While Charging, the User receives +25% Damage, and if the User leaves the Area for more than 30s, the Cashout is canceled. &lt;br /&gt;
|Bounty Banker &lt;br /&gt;
&lt;br /&gt;
Ability: Cashout&lt;br /&gt;
&lt;br /&gt;
Creates a 4x4 Bounty Cashout Area that activates after 120s&lt;br /&gt;
&lt;br /&gt;
For every 100g above a 20,000 Bounty, 1s is added to the Cashout timer.&lt;br /&gt;
&lt;br /&gt;
While Charging, the User receives +25% Damage, and if the User leaves the Area for more than 30s, the Cashout is canceled. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Panic Pearl&lt;br /&gt;
|Ender Pearl (deals 1 heart of pure damage upon teleport)&lt;br /&gt;
&lt;br /&gt;
Only 1 can be bought per life&lt;br /&gt;
|Panic Pearl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Use at your own risk!&#039;&#039;&lt;br /&gt;
|10,000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Movement&amp;diff=184</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Movement&amp;diff=184"/>
		<updated>2026-03-20T02:58:23Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List all movement boosts from enchants / perks&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Renown_Upgrades&amp;diff=183</id>
		<title>Renown Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Renown_Upgrades&amp;diff=183"/>
		<updated>2026-03-20T02:58:02Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Renown Upgrades are purchasable from the Prestige Pyre with Renown, awarded from Prestiging upon reaching level 111. No upgrades are locked behind levels or prestiges, but players are unable to afford any expensive upgrades, acting as a barrier of purchase. &lt;br /&gt;
&lt;br /&gt;
Every 24h, all Renown Upgrades can be reset in the Prestige Pyre, allowing for players to test different builds.&lt;br /&gt;
&lt;br /&gt;
There are 2 types of Renown Upgrades, Single Purchase Upgrades and Tiered Upgrades. Purchasing every Renown Upgrade requires 3295 total renown, which takes all 111 Prestiges to acquire.&lt;br /&gt;
&lt;br /&gt;
All Single Purchase Renown Upgrades:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Renown Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Escape Button&lt;br /&gt;
|Dying 3 times in a row within 30s teleports the player to a random location in the map.&lt;br /&gt;
&lt;br /&gt;
Toggleable&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Public Trade Log&lt;br /&gt;
|Gain access to the public trade log by using /TradeLog&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Mythic Vision&lt;br /&gt;
|The tab menu gains a new statistic for the amount of kills the player has gotten without getting a mythic drop, and the current % drop chance for the player.&lt;br /&gt;
&lt;br /&gt;
Displayed as follows:&lt;br /&gt;
&lt;br /&gt;
Mythic Progress: __, __%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Stack Overflow&lt;br /&gt;
|Take +5% Damage from Bots but gain +25% Rewards from them.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bow Streaker&lt;br /&gt;
|Bow kills grant 2x Rewards.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic Spawn Speed&lt;br /&gt;
|Gain Speed III in spawn.&lt;br /&gt;
&lt;br /&gt;
Toggle: On&lt;br /&gt;
&lt;br /&gt;
Toggleable&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Daily Forge&lt;br /&gt;
|Unlock the Daily Repair Reward in the Mythic Cow.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Streaker&lt;br /&gt;
|Gold &amp;amp; XP earned is increased by +1% every 10 kills (+100% Max).&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Bonus&lt;br /&gt;
|Gain 10% of your bounty upon death.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Escape Artist&lt;br /&gt;
|Users can still use /spawn with bounties under 20,000g&lt;br /&gt;
&lt;br /&gt;
The combat timer is increased by 1s for every 100g Bounty.&lt;br /&gt;
&lt;br /&gt;
Bounties are nullified in spawn&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Farming&lt;br /&gt;
|Shift right clicking on your compass opens a menu that shows which Bots are alive.&lt;br /&gt;
&lt;br /&gt;
Highlights rare and boss bots before regular bots. For outskirt and mid bots, shows the alive &amp;amp; dead counts.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Scrapping&lt;br /&gt;
|The Scrap Trader now allows you to scrap items directly. Rares grant +10 Scrap.&lt;br /&gt;
&lt;br /&gt;
For this upgrade, add a new section to the scrap trader that allows players to put as many items as they want into the scrap trader, and the scrap trader will then return the items’ value in scrap. Add multiple confirmations for scrapping, like if an item is rare or has a unique title. Corrupts cannot be scrapped.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Bragging Rights&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Unlock the ability to use the /showoff command, which announces the User’s currently held item in public chat | 60s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Golden Blessing&lt;br /&gt;
|While you are at Level 111, all XP you earn is converted into Gold at a 5:1 ratio.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Soulforged&lt;br /&gt;
|Kills reduce the cooldown of Soul-Linked items by 2s.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Shopper&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain a free shop item every 10 deaths | 30m Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Beamed Down&lt;br /&gt;
|Crouch for 5s in spawn to choose a quadrant to randomly spawn in.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Void Bag&lt;br /&gt;
|While not in combat, right click the default compass or do /echest to open your enderchest.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Auto Shop&lt;br /&gt;
|Choose shop items to respawn with. They are bought automatically and cost 25% less.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Marginal Counter&lt;br /&gt;
|Resistance effects provide an additional +5% Damage Reduction.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Pebble Infused Pebbles&lt;br /&gt;
|All Gold Ingot rewards are doubled.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bountiful Member&lt;br /&gt;
|Give all other members in your clan +5% Bonus Rewards.&lt;br /&gt;
&lt;br /&gt;
(In addition, remove the extra rewards that clans give on default) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Daily Double!&lt;br /&gt;
|The Mythic Cow’s reward can be claimed twice per day&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Flashy Fighter&lt;br /&gt;
|Duels with stakes are announced to the entire instance, and players can click to spectate.&lt;br /&gt;
&lt;br /&gt;
Stakes = wager/bet&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Daily Enchanter&lt;br /&gt;
|Gain the ability to enchant an item for free once per day.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hysteria&lt;br /&gt;
|Panic Pearls can be used infinitely, and instead have a 600s Cooldown&lt;br /&gt;
&lt;br /&gt;
Cooldown is fully refreshed when going back to spawn&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer&lt;br /&gt;
|Upon completing a Weekly Quest, it is refreshed once more. &lt;br /&gt;
&lt;br /&gt;
This can be done with each quest slot.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Taskmaster &lt;br /&gt;
|Upon completing a Daily Quest, it is refreshed once more. &lt;br /&gt;
&lt;br /&gt;
This can be done with each quest slot.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Gem Hoarder&lt;br /&gt;
|Whenever you gain a Mythic Gem, gain an additional one&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Bumper&lt;br /&gt;
|Whenever your Bounty increases, you have a 25% chance to give a random nearby bountied Enemy a bounty bump equal to yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does not work with Clanmates.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Absorbaloth&lt;br /&gt;
|Increases the Absorption cap from 8💛 to 16💛.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Grimbo’s Calling&lt;br /&gt;
|Unlocks &#039;&#039;&#039;Grimbo’s&#039;&#039;&#039; &#039;&#039;&#039;Challenge&#039;&#039;&#039;.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ranked Winner&lt;br /&gt;
|The first 3 ranked clan war duels grants 5,000 Gold Per Win, and winning a Clan Ranked war grants a Mythic Gem&lt;br /&gt;
&lt;br /&gt;
Increased Clan Rewards &lt;br /&gt;
&lt;br /&gt;
The first 3 ranked clan war battles grant +10,000 Gold and +1 Mythic Gem for winning.&lt;br /&gt;
&lt;br /&gt;
War Wins also get +1 Mythic Gem&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Triple Utility&lt;br /&gt;
|Unlock the third utility perk slot.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Romanian Roulette&lt;br /&gt;
|Gain a 1/6 chance to retain the user’s inventory upon death (excluding Corrupt Mythics)&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|After dying to the same player 7 times without being able to lower them to under 70% health, Last Resort is enabled. Last Resort prevents you and that player from damaging each other in the instance. &lt;br /&gt;
&lt;br /&gt;
Receive -10% Rewards upon activation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can only activate last resort on up to 5 players at a time. Does not work with players you are at war with, and resets upon leaving the instance or disabling Last Resort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toggleable&lt;br /&gt;
&lt;br /&gt;
While this is active, the players simply can’t hit each other, but they can see each other. If either player hits the other, a message will pop up in chat notifying the player that last resort is active. &lt;br /&gt;
&lt;br /&gt;
The only way to reset last resort is for the player who activated it to switch lobbies or disable it manually in the renown shop by clicking the upgrade&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;br /&gt;
There are also tiered Renown Upgrades:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Enchanting Addict&lt;br /&gt;
&lt;br /&gt;
8 Tiers&lt;br /&gt;
|Enchanting is 5% cheaper per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: -_%&lt;br /&gt;
|Tier 1 - 5&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 15&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 25&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 35&lt;br /&gt;
&lt;br /&gt;
Tier 5 - 50&lt;br /&gt;
&lt;br /&gt;
Tier 6 - 65&lt;br /&gt;
&lt;br /&gt;
Tier 7 - 75&lt;br /&gt;
&lt;br /&gt;
Tier 8 - 100&lt;br /&gt;
|-&lt;br /&gt;
|Frequent Shopper&lt;br /&gt;
&lt;br /&gt;
10 Tiers&lt;br /&gt;
|Gain a 2.5% discount from the Merchant Man per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: -_%&lt;br /&gt;
|Tier 1 - 1&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 6&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 11&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 16&lt;br /&gt;
&lt;br /&gt;
Tier 5 - 21&lt;br /&gt;
&lt;br /&gt;
Tier 6 - 26&lt;br /&gt;
&lt;br /&gt;
Tier 7 - 31&lt;br /&gt;
&lt;br /&gt;
Tier 8 - 36&lt;br /&gt;
&lt;br /&gt;
Tier 9 - 41&lt;br /&gt;
&lt;br /&gt;
Tier 10 - 46&lt;br /&gt;
|-&lt;br /&gt;
|Arrow Abuser&lt;br /&gt;
&lt;br /&gt;
6 Tiers&lt;br /&gt;
|Gain +1 Arrow on-kill per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: +_ &lt;br /&gt;
|Tier 1 - 1&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 5&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 10&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 20&lt;br /&gt;
&lt;br /&gt;
Tier 5 - 30&lt;br /&gt;
&lt;br /&gt;
Tier 6 - 50&lt;br /&gt;
|-&lt;br /&gt;
|Whetstone&lt;br /&gt;
&lt;br /&gt;
5 Tiers&lt;br /&gt;
|Gain +1% Melee Damage per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: +_%&lt;br /&gt;
|Tier 1 - 5&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 15&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 30&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 50&lt;br /&gt;
&lt;br /&gt;
Tier 5 - 60&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced&lt;br /&gt;
&lt;br /&gt;
5 Tiers&lt;br /&gt;
|Gain +1% Damage Reduction per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: +_%&lt;br /&gt;
|Tier 1 - 5&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 15&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 30&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 50&lt;br /&gt;
&lt;br /&gt;
Tier 5 - 60&lt;br /&gt;
|-&lt;br /&gt;
|Compounded&lt;br /&gt;
&lt;br /&gt;
5 Tiers&lt;br /&gt;
|Gain +1% Bow Damage per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: +_%&lt;br /&gt;
|Tier 1 - 5&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 15&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 30&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 50&lt;br /&gt;
&lt;br /&gt;
Tier 5 - 60&lt;br /&gt;
|-&lt;br /&gt;
|Overkill&lt;br /&gt;
&lt;br /&gt;
3 Tiers&lt;br /&gt;
|Upon killing a player, heal for 10% of extra damage dealt per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: _%&lt;br /&gt;
|Tier 1 - 10&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 20&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 30&lt;br /&gt;
|-&lt;br /&gt;
|Scrappier Scraps&lt;br /&gt;
&lt;br /&gt;
4 Tiers&lt;br /&gt;
|Reduce Scrap Trader price by 1 Scrap&lt;br /&gt;
&lt;br /&gt;
Current Bonus: -_ Scrap&lt;br /&gt;
|Tier 1 - 5&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 10&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 20&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;I&amp;lt;/s&amp;gt;nfusion&lt;br /&gt;
&lt;br /&gt;
4 Tiers&lt;br /&gt;
&lt;br /&gt;
Bug: Tiers do not display when bought&lt;br /&gt;
|Gain +0.5❤️ per tier&lt;br /&gt;
&lt;br /&gt;
Current Bonus: +_❤️&lt;br /&gt;
|Tier 1 - 10&lt;br /&gt;
&lt;br /&gt;
Tier 2 - 30&lt;br /&gt;
&lt;br /&gt;
Tier 3 - 50&lt;br /&gt;
&lt;br /&gt;
Tier 4 - 75&lt;br /&gt;
|-&lt;br /&gt;
|Head Warmer&lt;br /&gt;
&lt;br /&gt;
6 Tiers&lt;br /&gt;
|Tier I: &lt;br /&gt;
&lt;br /&gt;
Gain a permanent Leather Helmet.&lt;br /&gt;
&lt;br /&gt;
Tiers II-VI:&lt;br /&gt;
&lt;br /&gt;
Leather Helmets provide an additional +2% Damage Reduction&lt;br /&gt;
|Tier 1 - 35&lt;br /&gt;
&lt;br /&gt;
Tiers 2-6 - 5&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Renown_Upgrades&amp;diff=182</id>
		<title>Renown Upgrades</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Renown_Upgrades&amp;diff=182"/>
		<updated>2026-03-20T02:57:07Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cross check this with game&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Upgrade&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Renown Cost&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Escape Button&lt;br /&gt;
|Dying 3 times in a row within 30s teleports the player to a random location in the map.&lt;br /&gt;
&lt;br /&gt;
Toggleable&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Public Trade Log&lt;br /&gt;
|Gain access to the public trade log by using /TradeLog&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Mythic Vision&lt;br /&gt;
|The tab menu gains a new statistic for the amount of kills the player has gotten without getting a mythic drop, and the current % drop chance for the player.&lt;br /&gt;
&lt;br /&gt;
Displayed as follows:&lt;br /&gt;
&lt;br /&gt;
Mythic Progress: __, __%&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Stack Overflow&lt;br /&gt;
|Take +5% Damage from Bots but gain +25% Rewards from them.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Bow Streaker&lt;br /&gt;
|Bow kills grant 2x Rewards.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic Spawn Speed&lt;br /&gt;
|Gain Speed III in spawn.&lt;br /&gt;
&lt;br /&gt;
Toggle: On&lt;br /&gt;
&lt;br /&gt;
Toggleable&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Daily Forge&lt;br /&gt;
|Unlock the Daily Repair Reward in the Mythic Cow.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Hyper Streaker&lt;br /&gt;
|Gold &amp;amp; XP earned is increased by +1% every 10 kills (+100% Max).&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Bonus&lt;br /&gt;
|Gain 10% of your bounty upon death.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Escape Artist&lt;br /&gt;
|Users can still use /spawn with bounties under 20,000g&lt;br /&gt;
&lt;br /&gt;
The combat timer is increased by 1s for every 100g Bounty.&lt;br /&gt;
&lt;br /&gt;
Bounties are nullified in spawn&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Farming&lt;br /&gt;
|Shift right clicking on your compass opens a menu that shows which Bots are alive.&lt;br /&gt;
&lt;br /&gt;
Highlights rare and boss bots before regular bots. For outskirt and mid bots, shows the alive &amp;amp; dead counts.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Efficient Scrapping&lt;br /&gt;
|The Scrap Trader now allows you to scrap items directly. Rares grant +10 Scrap.&lt;br /&gt;
&lt;br /&gt;
For this upgrade, add a new section to the scrap trader that allows players to put as many items as they want into the scrap trader, and the scrap trader will then return the items’ value in scrap. Add multiple confirmations for scrapping, like if an item is rare or has a unique title. Corrupts cannot be scrapped.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Bragging Rights&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Unlock the ability to use the /showoff command, which announces the User’s currently held item in public chat | 60s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Golden Blessing&lt;br /&gt;
|While you are at Level 111, all XP you earn is converted into Gold at a 5:1 ratio.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Soulforged&lt;br /&gt;
|Kills reduce the cooldown of Soul-Linked items by 2s.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|Deadly Shopper&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain a free shop item every 10 deaths | 30m Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Beamed Down&lt;br /&gt;
|Crouch for 5s in spawn to choose a quadrant to randomly spawn in.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Void Bag&lt;br /&gt;
|While not in combat, right click the default compass or do /echest to open your enderchest.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Auto Shop&lt;br /&gt;
|Choose shop items to respawn with. They are bought automatically and cost 25% less.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Marginal Counter&lt;br /&gt;
|Resistance effects provide an additional +5% Damage Reduction.&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|Pebble Infused Pebbles&lt;br /&gt;
|All Gold Ingot rewards are doubled.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Bountiful Member&lt;br /&gt;
|Give all other members in your clan +5% Bonus Rewards.&lt;br /&gt;
&lt;br /&gt;
(In addition, remove the extra rewards that clans give on default) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Daily Double!&lt;br /&gt;
|The Mythic Cow’s reward can be claimed twice per day&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Flashy Fighter&lt;br /&gt;
|Duels with stakes are announced to the entire instance, and players can click to spectate.&lt;br /&gt;
&lt;br /&gt;
Stakes = wager/bet&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Daily Enchanter&lt;br /&gt;
|Gain the ability to enchant an item for free once per day.&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Hysteria&lt;br /&gt;
|Panic Pearls can be used infinitely, and instead have a 600s Cooldown&lt;br /&gt;
&lt;br /&gt;
Cooldown is fully refreshed when going back to spawn&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Adventurer&lt;br /&gt;
|Upon completing a Weekly Quest, it is refreshed once more. &lt;br /&gt;
&lt;br /&gt;
This can be done with each quest slot.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Taskmaster &lt;br /&gt;
|Upon completing a Daily Quest, it is refreshed once more. &lt;br /&gt;
&lt;br /&gt;
This can be done with each quest slot.&lt;br /&gt;
|75&lt;br /&gt;
|-&lt;br /&gt;
|Gem Hoarder&lt;br /&gt;
|Whenever you gain a Mythic Gem, gain an additional one&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Bumper&lt;br /&gt;
|Whenever your Bounty increases, you have a 25% chance to give a random nearby bountied Enemy a bounty bump equal to yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does not work with Clanmates.&#039;&#039;&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Absorbaloth&lt;br /&gt;
|Increases the Absorption cap from 8💛 to 16💛.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Grimbo’s Calling&lt;br /&gt;
|Unlocks &#039;&#039;&#039;Grimbo’s&#039;&#039;&#039; &#039;&#039;&#039;Challenge&#039;&#039;&#039;.&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Ranked Winner&lt;br /&gt;
|The first 3 ranked clan war duels grants 5,000 Gold Per Win, and winning a Clan Ranked war grants a Mythic Gem&lt;br /&gt;
&lt;br /&gt;
Increased Clan Rewards &lt;br /&gt;
&lt;br /&gt;
The first 3 ranked clan war battles grant +10,000 Gold and +1 Mythic Gem for winning.&lt;br /&gt;
&lt;br /&gt;
War Wins also get +1 Mythic Gem&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
|Triple Utility&lt;br /&gt;
|Unlock the third utility perk slot.&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Romanian Roulette&lt;br /&gt;
|Gain a 1/6 chance to retain the user’s inventory upon death (excluding Corrupt Mythics)&lt;br /&gt;
|150&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|After dying to the same player 7 times without being able to lower them to under 70% health, Last Resort is enabled. Last Resort prevents you and that player from damaging each other in the instance. &lt;br /&gt;
&lt;br /&gt;
Receive -10% Rewards upon activation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You can only activate last resort on up to 5 players at a time. Does not work with players you are at war with, and resets upon leaving the instance or disabling Last Resort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Toggleable&lt;br /&gt;
&lt;br /&gt;
While this is active, the players simply can’t hit each other, but they can see each other. If either player hits the other, a message will pop up in chat notifying the player that last resort is active. &lt;br /&gt;
&lt;br /&gt;
The only way to reset last resort is for the player who activated it to switch lobbies or disable it manually in the renown shop by clicking the upgrade&lt;br /&gt;
|200&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Status_Effect&amp;diff=181</id>
		<title>Status Effect</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Status_Effect&amp;diff=181"/>
		<updated>2026-03-20T02:56:15Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List all status effects possible, and from where&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Healing&amp;diff=180</id>
		<title>Healing</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Healing&amp;diff=180"/>
		<updated>2026-03-20T02:55:55Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Passive Regen&lt;br /&gt;
&lt;br /&gt;
Forms of healing&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Enemy&amp;diff=179</id>
		<title>Enemy</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Enemy&amp;diff=179"/>
		<updated>2026-03-20T02:55:16Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The Enemy&amp;quot; is often referred to in perks and items. An &amp;quot;Enemy&amp;quot; is either another player or a mob.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Player&amp;diff=178</id>
		<title>Player</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Player&amp;diff=178"/>
		<updated>2026-03-20T02:54:27Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The Player&amp;quot;, also referred to as &amp;quot;The User&amp;quot; is the current player. If a sword says &amp;quot;The User gains +10% Damage&amp;quot;, that would mean that whoever is wielding that sword gains the damage.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Ascension&amp;diff=177</id>
		<title>Ascension</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Ascension&amp;diff=177"/>
		<updated>2026-03-20T02:52:56Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ascension is a feature soon to be added to The Pyre. Upon reaching Prestige 111, level 111, the player gains the option to do an “Ascension” which gives unique rewards. Upon Ascending, ALL renown upgrades are reset, all prestige achievements are reset, and the player resets to level 0, prestige 0.&lt;br /&gt;
&lt;br /&gt;
A new indicator is added to the player’s name (in chat) which is a configurable symbol (supporter feature), and a number, which is the amount of Ascensions a player has done.&lt;br /&gt;
&lt;br /&gt;
Ascending allows the player to change their player name to an aqua color&lt;br /&gt;
&lt;br /&gt;
(Prestige-Level) (Tag) (Ascension Symbol) (Rank) (Name): Text&lt;br /&gt;
&lt;br /&gt;
Here are some examples:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;♦1&#039;&#039;&#039; [LX-100] NonSupporter: Test Message&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;★2&#039;&#039;&#039; [CXI-111]  (S+) Supporter: Test Message &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;☼8&#039;&#039;&#039; [CXI-111] (Mod) Moderator: Test Message&lt;br /&gt;
&lt;br /&gt;
❤12 [CXI-111] (Admin) Admin: Test Message  &lt;br /&gt;
&lt;br /&gt;
Ascension Shop:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Blank Sale&lt;br /&gt;
|Blank Mythics are free to enchant&lt;br /&gt;
|-&lt;br /&gt;
|Resilient Trash&lt;br /&gt;
|Tier 1 and 2 Mythics do not lose lives on death&lt;br /&gt;
|-&lt;br /&gt;
|Daily Mythic&lt;br /&gt;
|The Lord of Mythics gives an enchanted T3 Mythic instead of a Mini Mythic&lt;br /&gt;
|-&lt;br /&gt;
|Pebble Power&lt;br /&gt;
|Gold Ingots award XP in addition to Gold&lt;br /&gt;
|-&lt;br /&gt;
|Lucky Gems&lt;br /&gt;
|25% Chance to not consume a Mythic Gem when enchanting a Mythic to tier 3&lt;br /&gt;
|-&lt;br /&gt;
|Mythic Preference&lt;br /&gt;
|Enable or Disable preferred Mythic Drop types&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sticker&lt;br /&gt;
|Permanent +25% Gold Earned&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Duel_Spectating&amp;diff=176</id>
		<title>Duel Spectating</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Duel_Spectating&amp;diff=176"/>
		<updated>2026-03-20T02:52:39Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Duel Spectating is a feature soon to be added to The Pyre.&lt;br /&gt;
&lt;br /&gt;
Players will be able to see all current duels by doing /Spectate, which the player can click on to spectate. Spectators get put into a unique spectator mode that does not allow players to fly through blocks.&lt;br /&gt;
&lt;br /&gt;
There is a renown upgrade that makes Duels be announced in public chat, with the info of who is fighting who, allowing players to click the message if not in combat to spectate.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Duel_Ladder&amp;diff=175</id>
		<title>Duel Ladder</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Duel_Ladder&amp;diff=175"/>
		<updated>2026-03-20T02:52:27Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Duel Ladder is a feature soon to be added to The Pyre.&lt;br /&gt;
&lt;br /&gt;
The Duel Ladder will allow players to earn a Ladder Rating, which will attempt to pair players of similar skill level.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Server_Events&amp;diff=174</id>
		<title>Server Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Server_Events&amp;diff=174"/>
		<updated>2026-03-20T02:52:09Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server Events are a future feature for The Pyre&lt;br /&gt;
&lt;br /&gt;
Server Events will be optional, massive events which teleport players into event lobbies.&lt;br /&gt;
&lt;br /&gt;
Players will be warned 10 minutes before a Server Event starts, allowing players in combat to return spawn. In spawn, a new NPC spawns, and interacting with it teleports the player into the Server Event waiting Lobby.&lt;br /&gt;
&lt;br /&gt;
Server Events will hopefully be able to support extremely large scale events, with hundreds of players.&lt;br /&gt;
&lt;br /&gt;
Potential Server Events:&lt;br /&gt;
&lt;br /&gt;
50v50 TDM &lt;br /&gt;
&lt;br /&gt;
50v50 Capture The Flag&lt;br /&gt;
&lt;br /&gt;
1v1 Ladder Tournament&lt;br /&gt;
&lt;br /&gt;
Burger Delivery&lt;br /&gt;
&lt;br /&gt;
100 Player Battle Royale&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Fishing&amp;diff=173</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Fishing&amp;diff=173"/>
		<updated>2026-03-20T02:51:46Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fishing  is a feature soon to be added to The Pyre.&lt;br /&gt;
&lt;br /&gt;
Located in the map will be a custom NPC that allows players to purchase fishing rods to fish unique rewards.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Ore_Collecting&amp;diff=172</id>
		<title>Ore Collecting</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Ore_Collecting&amp;diff=172"/>
		<updated>2026-03-20T02:51:33Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ore Collecting is a feature soon to be added to The Pyre.&lt;br /&gt;
&lt;br /&gt;
Located in the map will be a custom NPC that allows players to purchase pickaxes to mine ores scattered around the map.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Server_Boosters&amp;diff=171</id>
		<title>Server Boosters</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Server_Boosters&amp;diff=171"/>
		<updated>2026-03-20T02:51:13Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Server Boosters are a feature soon to be added to The Pyre. Server Boosters cost real money, and affect all online players. There are 3 types of boost:&lt;br /&gt;
&lt;br /&gt;
1 Hour, +100% Server Rewards - 1.99&lt;br /&gt;
&lt;br /&gt;
1 Hour, +150% Server Rewards - 2.99&lt;br /&gt;
&lt;br /&gt;
1 Hour, +200% Server Rewards - 3.99&lt;br /&gt;
&lt;br /&gt;
Server Boosts do not stack, and instead have a queue system. If a server booster of a higher quality is activated, the current booster is paused until all server boosts of a higher quality have been processed.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Supporter_Ranks&amp;diff=170</id>
		<title>Supporter Ranks</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Supporter_Ranks&amp;diff=170"/>
		<updated>2026-03-20T02:51:00Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Supporter Ranks will be subscription style Ranks for The Pyre that grant small quality of life additions and cosmetics.&lt;br /&gt;
&lt;br /&gt;
0 - No Rank&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol for Max Prestige - ♦&lt;br /&gt;
&lt;br /&gt;
-Gray Name Color&lt;br /&gt;
&lt;br /&gt;
-Gray Chat Text&lt;br /&gt;
&lt;br /&gt;
-5 Second Chat Delay&lt;br /&gt;
&lt;br /&gt;
1 -  6.99 (Regular) / 4.99 (Usual Discount)&lt;br /&gt;
&lt;br /&gt;
-(S) Prefix before name&lt;br /&gt;
&lt;br /&gt;
-Prefix Colors&lt;br /&gt;
&lt;br /&gt;
-Access Private Club (private lobby with parkour + small features)&lt;br /&gt;
&lt;br /&gt;
-Discord Benefits (Private Channel + Role)&lt;br /&gt;
&lt;br /&gt;
-Colored Mythic Pants / Leather Hat&lt;br /&gt;
&lt;br /&gt;
-White Player Name&lt;br /&gt;
&lt;br /&gt;
-White Chat Color&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol - ☼&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol Colors&lt;br /&gt;
&lt;br /&gt;
-Discord Server Benefits&lt;br /&gt;
&lt;br /&gt;
-No Chat Delay&lt;br /&gt;
&lt;br /&gt;
-Chat Emojis&lt;br /&gt;
&lt;br /&gt;
-Special screen effects on profile for stat tracker website&lt;br /&gt;
&lt;br /&gt;
-5, 1h +100% Server Boosts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 - 12.99 / 9.99&lt;br /&gt;
&lt;br /&gt;
-(S+) Prefix before name&lt;br /&gt;
&lt;br /&gt;
-All Previous Benefits&lt;br /&gt;
&lt;br /&gt;
-Additional Discord Benefits (Private Channel + Role)&lt;br /&gt;
&lt;br /&gt;
-Access to Beta Sandbox Server / Private Beta Discord (for future updates)&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol - ★&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol Colors&lt;br /&gt;
&lt;br /&gt;
-Orange Player Name&lt;br /&gt;
&lt;br /&gt;
-Additional Chat Emojis&lt;br /&gt;
&lt;br /&gt;
-Special screen effects on profile for stat tracker website&lt;br /&gt;
&lt;br /&gt;
-10, 1h +150% Server Boosts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3 - 17.99 / 14.99&lt;br /&gt;
&lt;br /&gt;
-(S++) Prefix before name&lt;br /&gt;
&lt;br /&gt;
-All Previous Benefits&lt;br /&gt;
&lt;br /&gt;
-Additional Discord Benefits (Private Channel + Role)&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol - ❤&lt;br /&gt;
&lt;br /&gt;
-Unique Symbol Colors&lt;br /&gt;
&lt;br /&gt;
-Ability to Rename Mythics&lt;br /&gt;
&lt;br /&gt;
-Gold Player Name&lt;br /&gt;
&lt;br /&gt;
-Additional Chat Emojis&lt;br /&gt;
&lt;br /&gt;
-/nick (maybe)&lt;br /&gt;
&lt;br /&gt;
-Special screen effects on profile for stat tracker website&lt;br /&gt;
&lt;br /&gt;
-Unique Particle Effect (For when Player joins server)&lt;br /&gt;
&lt;br /&gt;
-10, 1h +200% Server Boosts&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Soul_Stone&amp;diff=169</id>
		<title>Soul Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Soul_Stone&amp;diff=169"/>
		<updated>2026-03-20T02:49:17Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soul Stone is a feature soon to be added to The Pyre, as a potential reward from completing Grimbo’s Challenge.&lt;br /&gt;
&lt;br /&gt;
The soul stone has no lives and is not lost on death. If a player right clicks the soul stone, they can choose a statistic to boost. For the boost to activate, the soul stone must be charged with kills while the item is in the player’s hotbar. Every 500 kills grants the Soul Stone 1 Charge. If a player dies while the Soul Stone is in their inventory (not just hotbar), they will lose a charge. Mythic Saving effects apply to the Soul Stone.&lt;br /&gt;
&lt;br /&gt;
The Soul Stone cannot be traded, and any additional soul stones earned from Grimbo’s challenge are automatically added to the player’s soul stone. Soul Stone Levels increase the maximum charge limit for the current boost, with every 5 levels unlocking a new statistic that the Soul Stone can boost. When a statistic is unlocked for the first time, it is permanently unlocked, so even if the Soul Stone is less than level 5, it can still equip the unlocked statistics.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Level&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Default Properties&lt;br /&gt;
|Charge up the item with kills, those charges increase statistic %s. &lt;br /&gt;
&lt;br /&gt;
To switch the statistic your charges go into, you have to sacrifice a soul stone level. Charges are kept when you switch, but statistics will have a different amount of “Max Charges” which is how many charges can actually go into effect, any extras serve no purpose.&lt;br /&gt;
&lt;br /&gt;
500 Kills = 1 Charge&lt;br /&gt;
&lt;br /&gt;
On Level 0, deaths will reset any charge progress and will remove 1 charge&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Unlock Statistic&lt;br /&gt;
|Name: Soul Stone Drop Boost&lt;br /&gt;
&lt;br /&gt;
Effect: Every Charge Increases adds another 1% that a soul stone will drop from Grimbo’s Challenge&lt;br /&gt;
&lt;br /&gt;
Max Charges: 10&lt;br /&gt;
&lt;br /&gt;
How % works with this specific boost, is every % will literally add that % to the Grimbo’s Challenge % table. On default, the Grimbo’s Challenge drop table sets the Soul Stone to 20%, so if it gets increased by 1% to 21%, it will take that 1% from the other 4 drop options. &lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Soul Stone Drop Boost Max Charges to 20&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Soul Stone Drop Boost Max Charges to 30&lt;br /&gt;
&lt;br /&gt;
When the player has 30 charges, it will have added 30% to the Soul Stone drop chance, making it a ½ drop chance.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Decreased Death Penalty&lt;br /&gt;
|No Longer Lose Charges on Death.&lt;br /&gt;
&lt;br /&gt;
When dying while the Soul Stone is in the player’s inventory, instead you now lose 500 kills of progress towards your next charge. Your kill progress cannot go below 0&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Unlock Statistic&lt;br /&gt;
|Name: Gold and XP Boost&lt;br /&gt;
&lt;br /&gt;
Effect: Every Charge grants +1% Gold and XP Earned&lt;br /&gt;
&lt;br /&gt;
Max Charges: 5&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Gold and XP Boost Max Charges to 10&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Gold and XP Boost Max Charges to 15&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Gold and XP Boost Max Charges to 20&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Upgrade + Decreased Death Penalty&lt;br /&gt;
|Increase Gold and XP Boost Max Charges to 25&lt;br /&gt;
&lt;br /&gt;
When dying while the Soul Stone is in the player’s inventory, instead you now lose 250 kills of progress towards your next charge. Your kill count cannot go below 0&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Unlock Statistic&lt;br /&gt;
|Name: Damage Boost &lt;br /&gt;
&lt;br /&gt;
Effect: Each Charge increases all damage output by 1% &lt;br /&gt;
&lt;br /&gt;
Max Charges: 2&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Damage Boost Max Charges to 4&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Damage Boost Max Charges to 6&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Damage Boost Max Charges to 8&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Upgrade + Decreased Death Penalty&lt;br /&gt;
|Increase Damage Boost Max Charges to 10&lt;br /&gt;
&lt;br /&gt;
When dying while the Soul Stone is in the player’s inventory, instead you now lose 100 kills of progress towards your next charge. Your kill count cannot go below 0&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Unlock Statistic&lt;br /&gt;
|Name: Defense Boost &lt;br /&gt;
&lt;br /&gt;
Effect: Each Charge decreases all damage input by 1% &lt;br /&gt;
&lt;br /&gt;
Max Charges: 2&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Defense Boost Max Charges to 4&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Defense Boost Max Charges to 6&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Defense Boost Max Charges to 8&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Upgrade + Decreased Death Penalty&lt;br /&gt;
|Increase Defense Boost Max Charges to 10&lt;br /&gt;
&lt;br /&gt;
When dying while the Soul Stone is in the player’s inventory, instead you now lose 50 kills of progress towards your next charge. Your kill count cannot go below 0&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Unlock Statistic&lt;br /&gt;
|Name: Life Boost&lt;br /&gt;
&lt;br /&gt;
Effect: Every Charge increases the % chance that 1 Random Mythic Life will be saved upon death&lt;br /&gt;
&lt;br /&gt;
Max Charges: 40 Charges&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Life Boost Max Charges to 60&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Life Boost Max Charges to 80&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Upgrade&lt;br /&gt;
|Increase Life Boost Max Charges to 100&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|1 New Change + Decreased Death Penalty&lt;br /&gt;
|Soul Stone no longer has to be in the hotbar to have the effect or charge&lt;br /&gt;
&lt;br /&gt;
Dying no longer has any penalty for the Soul Stone&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|Unlock Statistic&lt;br /&gt;
|Name: Mythic Drop Boost&lt;br /&gt;
&lt;br /&gt;
Effect: Every Charge increases the % chance that a Mythic will drop on-kill&lt;br /&gt;
&lt;br /&gt;
Max Charges: 500 Charges&lt;br /&gt;
|-&lt;br /&gt;
|25+&lt;br /&gt;
|No Additional Rewards&lt;br /&gt;
|Any additional soul stones will only function to switch the current boost&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Grimbo%27s_Challenge&amp;diff=168</id>
		<title>Grimbo&#039;s Challenge</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Grimbo%27s_Challenge&amp;diff=168"/>
		<updated>2026-03-20T02:48:56Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grimbo’s Challenge is a future Killstreak that will provide a unique challenge with massive rewards. Players must get to a 500 killstreak while being constantly debuffed. Upon equipping the perk and getting 50 kills, Grimbo’s Challenge is activated. When activated, the player’s name tag has a “&#039;&#039;&#039;G&#039;&#039;&#039;” in front of their name, and /spawn is disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Grimbo’s&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;Challenge&#039;&#039;&#039; has begun…You can no longer return to spawn&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once activated, every 50 kills adds an additional effect to the User from the following list:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Your neck breaks&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1.5❤️ Max Health &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your bones shiver&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-1❤️ Max Health &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your nose bleeds&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-0.5❤️ Max Health&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your resolve waivers&lt;br /&gt;
|Max absorption set to 2&lt;br /&gt;
|-&lt;br /&gt;
|Your leg jitters&lt;br /&gt;
|Standing still for more than 3 seconds inflicts Poison I&lt;br /&gt;
|-&lt;br /&gt;
|Your arm feels heavy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-30% Damage to Bots&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your armor rusts&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10% Damage reduction from enchants&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your stomach sours&lt;br /&gt;
|0.75x positive potion duration&lt;br /&gt;
|-&lt;br /&gt;
|Your fingers stiffen&lt;br /&gt;
|Prevents bow shots for 60s&lt;br /&gt;
|-&lt;br /&gt;
|Your sight darkens&lt;br /&gt;
|Blindness I for 30s&lt;br /&gt;
|-&lt;br /&gt;
|Your foot cramps&lt;br /&gt;
|Gain Slowness II for 60s&lt;br /&gt;
|-&lt;br /&gt;
|Your leg buckles&lt;br /&gt;
|Every outgoing hit inflicts Slowness I for 3s&lt;br /&gt;
|-&lt;br /&gt;
|Your hand splinters&lt;br /&gt;
|Restricts user to the first 4 hotbar slots&lt;br /&gt;
|-&lt;br /&gt;
|Your mind falters&lt;br /&gt;
|Blocks all positive potion effects for 60s&lt;br /&gt;
|-&lt;br /&gt;
|Your body feels hot&lt;br /&gt;
|The user is set aflame for 30s&lt;br /&gt;
|-&lt;br /&gt;
|Your heart stops&lt;br /&gt;
|Wither I for 30s&lt;br /&gt;
|-&lt;br /&gt;
|Your foot swells&lt;br /&gt;
|The user can no longer wear boots&lt;br /&gt;
|-&lt;br /&gt;
|Your kneecap cracks&lt;br /&gt;
|Crouching inflicts Slowness III for 10s&lt;br /&gt;
|-&lt;br /&gt;
|Your shin snaps&lt;br /&gt;
|Permanent Slowness I&lt;br /&gt;
|-&lt;br /&gt;
|Your elbow contorts&lt;br /&gt;
|Weakness I for 45s&lt;br /&gt;
|-&lt;br /&gt;
|Your blood thins&lt;br /&gt;
|Reduces all incoming levels of Regeneration to Regeneration I&lt;br /&gt;
|-&lt;br /&gt;
|Your thigh atrophies&lt;br /&gt;
|Reduces all incoming levels of Speed to Speed I&lt;br /&gt;
|-&lt;br /&gt;
|Your hope crumbles&lt;br /&gt;
|Disables the 3rd perk slot&lt;br /&gt;
|-&lt;br /&gt;
|Your grip weakens&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-10% Damage&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your nerves worsen&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25% Bounty Bump Chance&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your toe shatters&lt;br /&gt;
|Sprinting inflicts weakness I&lt;br /&gt;
|-&lt;br /&gt;
|Your leggings melt&lt;br /&gt;
|Prevents the user from swapping pants&lt;br /&gt;
|-&lt;br /&gt;
|Your lungs shrivel&lt;br /&gt;
|Whenever submerged, immediately start drowning&lt;br /&gt;
|-&lt;br /&gt;
|Your appendix explodes&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Damage from all sources&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your kidney ruptures&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15% Damage from all sources&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Your faith rises&lt;br /&gt;
|Grimbo spares you from punishment&lt;br /&gt;
|}&lt;br /&gt;
The final 50 kills will always have the same debuff:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Your anxiety peaks&lt;br /&gt;
|The User must get at least 1 kill every 15 seconds or they will take 1💜 of unblockable true damage every second &#039;&#039;(goes through all enchants and armor).&#039;&#039; This countdown is viewable in the action bar, and is reset upon getting a kill.&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Grimbo’s&#039;&#039;&#039; &#039;&#039;&#039;Challenge!&#039;&#039;&#039; &#039;&#039;You’ve done it! Rejoice with a powerful reward.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grimbo’s Challenge Possible Rewards:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Reward&lt;br /&gt;
|% Chance&lt;br /&gt;
|-&lt;br /&gt;
|Storage Crate containing 5-10 Blank Mythics&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|A Random, 5 life, Protection II Diamond Armor piece.&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|1-3 Mythic Gems&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|The next Challenge rewards are doubled&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Soul Stone&lt;br /&gt;
|20%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Daily_Quests&amp;diff=167</id>
		<title>Daily Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Daily_Quests&amp;diff=167"/>
		<updated>2026-03-20T02:48:15Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Daily Quests are a feature soon to be added to The Pyre. Daily Quests will be tied to the Mythic Cow. &lt;br /&gt;
&lt;br /&gt;
Daily Quests are an addition that allows players to have consistent objectives. When a player opens the quest menu, they will see 7 different quests. 5 Daily Quests and 2 Weekly Quests. Daily quests are themed around specific game features, while weekly quests are more general grinding. Since quests are themed, each quest slot has multiple different possibilities. This means there will always be variety in the quests, but keep them from all being about the same feature. &lt;br /&gt;
&lt;br /&gt;
Possible Quests:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|1.&lt;br /&gt;
&lt;br /&gt;
Daily Quest&lt;br /&gt;
|2.&lt;br /&gt;
&lt;br /&gt;
Daily Quest&lt;br /&gt;
|3.&lt;br /&gt;
&lt;br /&gt;
Daily Quest&lt;br /&gt;
|4.&lt;br /&gt;
&lt;br /&gt;
Daily Quest&lt;br /&gt;
|5.&lt;br /&gt;
&lt;br /&gt;
Daily Quest&lt;br /&gt;
|6. Weekly Quest&lt;br /&gt;
|7. Weekly Quest&lt;br /&gt;
|-&lt;br /&gt;
|Reward:&lt;br /&gt;
|5,000 Gold&lt;br /&gt;
|5,000 Gold&lt;br /&gt;
|5,000 Gold&lt;br /&gt;
|5,000 Gold&lt;br /&gt;
|10,000&lt;br /&gt;
&lt;br /&gt;
+ Mythic Gem &lt;br /&gt;
|50,000&lt;br /&gt;
&lt;br /&gt;
+ Mythic Gem &lt;br /&gt;
|50,000&lt;br /&gt;
&lt;br /&gt;
+ Mythic Gem &lt;br /&gt;
|-&lt;br /&gt;
|Quest Theme:&lt;br /&gt;
|Combat&lt;br /&gt;
|Economy&lt;br /&gt;
|Events&lt;br /&gt;
|Meme&lt;br /&gt;
|Challenge&lt;br /&gt;
|Stats&lt;br /&gt;
|Challenge&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Kill 100-200 Players&lt;br /&gt;
|Enchant 3-5 times&lt;br /&gt;
|Participate in 5-10 Minor Events&lt;br /&gt;
|Pick up 100-200 Gold Ingots&lt;br /&gt;
|Enchant a “Decent” or better&lt;br /&gt;
|Earn 500,000 Gold&lt;br /&gt;
|Win a Ranked Clan War&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Kill 200-300 Bots&lt;br /&gt;
|Use 1-3 Mythic Gems&lt;br /&gt;
|Participate in 2-3 Major Events&lt;br /&gt;
|Consume 100-200 Healing Items&lt;br /&gt;
|Get top 10 in a Major Event&lt;br /&gt;
|Get 10,000 Kills&lt;br /&gt;
|Enchant a Rare/Corrupt&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Heal 100-200 Hearts&lt;br /&gt;
|Purchase 5-10 Items from the Item Shop&lt;br /&gt;
|Participate in 10-15 Events&lt;br /&gt;
|Jump 1,000-2.000 Times&lt;br /&gt;
|Reach a 500 Killstreak&lt;br /&gt;
|Enchant 50 Times&lt;br /&gt;
|Get Top 5 in 3 Major Events&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Get 25-50 Bow Kills&lt;br /&gt;
|Trade with 3-5 Unique Players&lt;br /&gt;
|Gain 10,000-20,00 Gold from Events &lt;br /&gt;
|Kill 5-10 Players Using Your Fist&lt;br /&gt;
|Gain 100,000 Gold&lt;br /&gt;
|Travel 100,000 Blocks&lt;br /&gt;
|Reach a 1000 Killstreak&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Reach a 100-200&lt;br /&gt;
&lt;br /&gt;
Killstreak&lt;br /&gt;
|Spend 25,000-50,000 Gold&lt;br /&gt;
|Get 50-75 Kills During Events&lt;br /&gt;
|Crouch While Killing 20-30 Players&lt;br /&gt;
|Claim a 25,000+ Bounty&lt;br /&gt;
|Fight in 20 Duels&lt;br /&gt;
|Exhaust Daily Trades 3 times&lt;br /&gt;
|-&lt;br /&gt;
|6.&lt;br /&gt;
|Claim 1-3 Bounties&lt;br /&gt;
|Break 1-3 Mythics&lt;br /&gt;
|Gain 3,000-5,000 XP from Events&lt;br /&gt;
|Shoot Yourself With 100-200 Arrows&lt;br /&gt;
|Exhaust Daily Trades&lt;br /&gt;
|Participate in 100 Events&lt;br /&gt;
|Claim 5 25,000+ Bounties&lt;br /&gt;
|-&lt;br /&gt;
|7.&lt;br /&gt;
|Deal 300-400 Hearts of Damage&lt;br /&gt;
|Gain 25,000-50,000 Gold&lt;br /&gt;
|Get top 20 in a Major Event&lt;br /&gt;
|Left Click 5,000-10,000 Times&lt;br /&gt;
|Gain 1,000 Hearts of Absorption&lt;br /&gt;
|Pick up 10,000 Gold Ingots&lt;br /&gt;
|Complete 20 Daily Quests&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Profile_Viewer&amp;diff=166</id>
		<title>Profile Viewer</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Profile_Viewer&amp;diff=166"/>
		<updated>2026-03-20T02:47:51Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Profile Viewer is a feature soon to be added to The Pyre.&lt;br /&gt;
&lt;br /&gt;
Doing /view or crouching + right clicking a player in spawn will allow players to “view” other players, opening a menu with multiple player options:&lt;br /&gt;
&lt;br /&gt;
Inventory - view a player’s inventory&lt;br /&gt;
&lt;br /&gt;
Echest - view a player’s ender chest&lt;br /&gt;
&lt;br /&gt;
Clan - view a player’s clan&lt;br /&gt;
&lt;br /&gt;
Party- Invite player to a party, or view their party&lt;br /&gt;
&lt;br /&gt;
Statistics - view a player’s statistics&lt;br /&gt;
&lt;br /&gt;
Trade History - View a player’s trades&lt;br /&gt;
&lt;br /&gt;
Request a Duel - Sends a Duel Invite&lt;br /&gt;
&lt;br /&gt;
Request to trade - Sends a Trade Invite&lt;br /&gt;
&lt;br /&gt;
Send private message (Only if friends)&lt;br /&gt;
&lt;br /&gt;
Block (prevents player from seeing public/private messages from this player)&lt;br /&gt;
&lt;br /&gt;
(if no clan) Invite to clan&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Main_Page&amp;diff=165</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Main_Page&amp;diff=165"/>
		<updated>2026-03-20T02:47:24Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pyre-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: none; margin-bottom: 8px;&amp;quot;&amp;gt;Welcome to the Pyre Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The official encyclopedia for everything related to The Pyre — community-driven and admin supported.&amp;lt;br&amp;gt;Currently maintaining &#039;&#039;&#039;[[Special:AllPages|{{NUMBEROFARTICLES}} articles]]&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-welcome-links&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:RecentChanges|📋 Recent Changes]] • [[Special:Random|🎲 Random Page]] • [[Help:Contents|❓ Wiki Help]] • [[Project:To-do list|📌 To-do List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:IngameBanner.webp|center|frameless|1078x1078px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;📖 General/Basics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Pyre]]&lt;br /&gt;
* [[XP]]&lt;br /&gt;
* [[Gold]]&lt;br /&gt;
* [[Prestige]]&lt;br /&gt;
* [[Renown]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Stash]]&lt;br /&gt;
* [[Ender Chest]]&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Statistics]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;⚔️ Combat/Upgrades&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Player]]&lt;br /&gt;
* [[Enemy]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Status Effect]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Renown Upgrades]]&lt;br /&gt;
* [[Killstreak]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[Duels]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mobs]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🧑 NPCs/Shops&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Prestige Pyre]]&lt;br /&gt;
* [[Perk Broker]]&lt;br /&gt;
* [[Item Vendor]]&lt;br /&gt;
* [[Scrapper]]&lt;br /&gt;
* [[Stylist]]&lt;br /&gt;
* [[Lord of Mythics]]&lt;br /&gt;
* [[Clan Advisor]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bazinga]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;💎 Mythics/Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Mythic]]&lt;br /&gt;
* [[Blank Mythic]]&lt;br /&gt;
* [[Mythic Anvil]]&lt;br /&gt;
* [[Mini Mythic]]&lt;br /&gt;
* [[Mythic Gem]]&lt;br /&gt;
* [[Mythic Repairing]]&lt;br /&gt;
* [[Mythic Saving]]&lt;br /&gt;
* [[Mythic Scrap]]&lt;br /&gt;
* [[Mythic Sword Enchants]]&lt;br /&gt;
* [[Mythic Bow Enchants]]&lt;br /&gt;
* [[Mythic Pants Enchants]]&lt;br /&gt;
* [[Universal Enchants]]&lt;br /&gt;
* [[Mob Drops]]&lt;br /&gt;
* [[Gold Ingots]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;⚡ Minor Events&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body-columns&amp;quot;&amp;gt;&lt;br /&gt;
* [[Minor Event]]&lt;br /&gt;
* [[Bounty Bonanza]]&lt;br /&gt;
* [[Smoke Screen]]&lt;br /&gt;
* [[Double Trouble]]&lt;br /&gt;
* [[Piggy Bank]]&lt;br /&gt;
* [[Grimbo Demands]]&lt;br /&gt;
* [[Toxic Zone]]&lt;br /&gt;
* [[Pebble Rain]]&lt;br /&gt;
* [[Speedster&#039;s Dream]]&lt;br /&gt;
* [[Mythic Saver]]&lt;br /&gt;
* [[Elvish Blessing]]&lt;br /&gt;
* [[Power Down]]&lt;br /&gt;
* [[Scrambled]]&lt;br /&gt;
* [[To the Stars]]&lt;br /&gt;
* [[Pure Chaos]]&lt;br /&gt;
* [[Slime Overlord]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🌟 Major Events&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Major Event]]&lt;br /&gt;
* [[Stash Dash]]&lt;br /&gt;
* [[Make a Wish]]&lt;br /&gt;
* [[Battle Royale]]&lt;br /&gt;
* [[Infection]]&lt;br /&gt;
* [[Celebrity Simulator]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;📡 Server&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lobbies]]&lt;br /&gt;
* [[Website]]&lt;br /&gt;
* [[1.9+ Support]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Server Boosters]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Supporter Ranks]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🎁 Achievements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tiered Achievements]]&lt;br /&gt;
* [[Challenge Achievements]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Secret Achievements]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🔮 Planned Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body-columns&amp;quot;&amp;gt;&lt;br /&gt;
* [[Public Trade Log]]&lt;br /&gt;
* [[Friend System]]&lt;br /&gt;
* [[Parties]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Profile Viewer]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Grimbo&#039;s Challenge]]&lt;br /&gt;
* [[Soul Stone]]&lt;br /&gt;
* [[Ore Collecting]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Server Events]]&lt;br /&gt;
* [[Duel Ladder]]&lt;br /&gt;
* [[Duel Spectating]]&lt;br /&gt;
* [[Ascension]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-community&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🌐 Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-community-body&amp;quot;&amp;gt;&lt;br /&gt;
💬 [[Project:Discord|Join the Discord]] &amp;amp;nbsp;•&amp;amp;nbsp; ✏️ [[Project:To-do list|To-do List]] &amp;amp;nbsp;•&amp;amp;nbsp; 👤 [[User:Moshi|Contact Moshi]] &amp;amp;nbsp;•&amp;amp;nbsp; 🕓 [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Clans&amp;diff=164</id>
		<title>Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Clans&amp;diff=164"/>
		<updated>2026-03-20T02:46:45Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clans are a future feature for The Pyre.&lt;br /&gt;
&lt;br /&gt;
Clans will be a passive group system, functionally serving as a way for players to see who they are allied with. Clans might be expanded upon in the future.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Parties&amp;diff=163</id>
		<title>Parties</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Parties&amp;diff=163"/>
		<updated>2026-03-20T02:46:13Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Parties are a feature soon to be added to The Pyre. The goal with Parties is to incentivize further group gameplay for players. &lt;br /&gt;
&lt;br /&gt;
Parties will be able to:&lt;br /&gt;
&lt;br /&gt;
Privately communicate in chat&lt;br /&gt;
&lt;br /&gt;
Switch Lobbies together&lt;br /&gt;
&lt;br /&gt;
Duel other Parties&lt;br /&gt;
&lt;br /&gt;
Possible Party Features:&lt;br /&gt;
&lt;br /&gt;
Party Enchants - Some have already been coded, however balancing these enchants has proved difficult, so they have been temporarily disabled until further testing. &lt;br /&gt;
&lt;br /&gt;
Party Pant Enchants: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Personable Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|6|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When striking a Party Member, throw _ Gold Bars in their face | Cooldown: 10s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Comradery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
75|85|95&lt;br /&gt;
|Gain +_% Damage Reduction against Party Members&lt;br /&gt;
&lt;br /&gt;
Disabled for 1v1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Love Tap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
25|20|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain 4💛 Absorption when you are hit by a Party Member | Cooldown: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit damage is still applied&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;No Team in I&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Gain +_% Damage Reduction against Enemy attacks&lt;br /&gt;
&lt;br /&gt;
If a Party Member is within 20 blocks, take 1❤️ of damage per second&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Peasant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|5|8&lt;br /&gt;
|Party Members who are wearing the “King” enchant gain +_% Damage Reduction while these pants are equipped&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|All Party Members within _ blocks wearing the “Peasant” enchant will buff the User according to their enchant level. While wearing, the User is equipped with a non-removable Golden Helmet (+50% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! Coalescence&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
50|40|25&lt;br /&gt;
|Every _ kills, gain +1% Damage Reduction and +1% Damage. Party Members using Coalescence also gain the buff (30% Max)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current Bonus: +_%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! Exterminator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|25|30&lt;br /&gt;
|Killing a Player gives +_% Damage against all other Players in their Party for 60s&lt;br /&gt;
|}&lt;br /&gt;
Party Sword Enchants: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Yoink&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|40|60&lt;br /&gt;
|Killing an Enemy that was damaged by a Party Member grants +_% Gold &amp;amp; XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Toesic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; 5|10|15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; 200|350|500&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Inflict Nausea (_s) and steal _ Gold when hitting a Party Member | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Safeguard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting a Party Member will prevent the next hit on them | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Benevolence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
25|50|75&lt;br /&gt;
|_% of the Gold and XP you earn from Enemy kills is distributed to Party Members within 15 blocks&lt;br /&gt;
&lt;br /&gt;
This means the user personally earns less gold and xp and the gold is spread out evenly. Clanmates are notified each time the player gets a kill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Avenger&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Deal +_% Damage to Enemies who have killed a Party Member in the last 120s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! MEDIC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting a Party Member will heal them for 5❤️ | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! Marked&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|40|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting a Player will alert all Party Members in the instance, and the Player will take +_% Damage from Party Members for 10s | Cooldown: 120s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The target cannot be marked twice in the same instance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Can only be applied to a player once per lobby (both players must leave the current lobby for the effect to be able to be applied again)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! Yeet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|12|16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Block while facing a Party Member to place them upon your head. After 3s, the Party Member will be launched _ blocks in the direction the User is facing and will explode, dealing 3🤍 True Damage | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The user cannot move, but can change the direction while the clanmate is on their head. &lt;br /&gt;
|}&lt;br /&gt;
Party Bow Enchants:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Tasty Arrows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member doesn’t deal damage and instead grants _💛 Absorption | Cooldown: 5s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tap Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
120|60|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member swaps the User and Party Member’s positions | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Empowerment&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|35|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Memberempowers their next hit for +_% Damage | Cooldown: 5s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nullified&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|25&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Player will give all Party Members +_% Damage Reduction (10s) against them | Cooldown: 30s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Boxing Glove&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|8|15&lt;br /&gt;
|Shooting a Party Member with an arrow deals _ blocks of increased Knockback and 1🤍 True Damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! To Me&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member will teleport them to the User | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! Spirit Shield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member reflects all damage they take onto the User for while granting the User +_% Damage Reduction for 30s | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rare! Ultra Instinct&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|7|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member grants them Resistance II &amp;amp; Speed II (_s) | Cooldown: 30s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Trivia:&lt;br /&gt;
&lt;br /&gt;
Originally, Clans were going to be the only group system for players, with Clan Wars and Clan Duels being the primary way for group fights. However, a party system proved to be more versatile for gameplay, allowing players to set up group practice fights more easily.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Friend_System&amp;diff=162</id>
		<title>Friend System</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Friend_System&amp;diff=162"/>
		<updated>2026-03-20T02:45:22Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Friend system will soon be added to The Pyre. Players will be able to “friend” other players with /friend  or /f.&lt;br /&gt;
&lt;br /&gt;
Friending a player allows for private message doing /msg _player name_ and being able to quick reply by doing /r _message_. Doing /Friend List or /fl will list all friends. Players can remove friends with /friend remove.&lt;br /&gt;
&lt;br /&gt;
Player join/leave messages are disabled, adding a player as a friend allows them to see a join/leave message for the friend&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Public_Trade_Log&amp;diff=161</id>
		<title>Public Trade Log</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Public_Trade_Log&amp;diff=161"/>
		<updated>2026-03-20T02:45:09Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Public Trade Log is a future feature for The Pyre. Players will be able to scroll through all server trades with /Tradelog, allowing for players to easily report any dupers or scammers.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Secret_Achievements&amp;diff=160</id>
		<title>Secret Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Secret_Achievements&amp;diff=160"/>
		<updated>2026-03-20T02:44:53Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secret Achievements will be obfuscated, only viewable once the player has completed the achievement. Map secrets will be considered Secret Achievements&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Tiered_Achievements&amp;diff=159</id>
		<title>Tiered Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Tiered_Achievements&amp;diff=159"/>
		<updated>2026-03-20T02:44:39Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Tiered Achievements can be viewed at Bazinga, an NPC located in Spawn. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Tiered Achievements:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Achievement Name&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
All achievements have a roman numeral after them based on the tier.&lt;br /&gt;
|&#039;&#039;&#039;Requirements&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Consolation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
§7§l&#039;&#039;&#039;Consolation&#039;&#039;&#039;&lt;br /&gt;
|Die __ times&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|Copy Paste&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|100 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+10,000g&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|250 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+25,000g&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|500 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000g&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|1,000 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+100,000g&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|2,000 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+200,000g&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|3,000 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+300,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+300,000g&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|4,000 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+400,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+400,000g&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|5,000 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+500,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+500,000g&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|7,500 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+750,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+750,000g&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|10,000 Deaths&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1,000,000g&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1,000,000g&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Killer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
§l§c&#039;&#039;&#039;Killer&#039;&#039;&#039;&lt;br /&gt;
|Kill&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|Copy Paste&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|100 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|1,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|5,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|10,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|20,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|50,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|100,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|150,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|250,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+2 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|500,000 Kills&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+5 XP§r on-kill&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hitman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§6§lHitman&#039;&#039;&#039;&lt;br /&gt;
|Collect Bounties&lt;br /&gt;
&lt;br /&gt;
Using cashout works for this achievement, as well as killing bountied players&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|Copy Paste&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|10,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|25,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|50,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|100,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|250,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|500,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|750,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|1,000,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|2,500,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+2 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|5,000,000 Gold&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+5 Gold§r on-kill&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gambling Addict&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§5§lGambling Addict&#039;&#039;&#039;&lt;br /&gt;
|Create Unique Enchants&lt;br /&gt;
|100 Tiers: Each tier increases the mythic drop chance by 5%&lt;br /&gt;
&lt;br /&gt;
Basically, for the first 100 unique enchants the user creates, they all give +5% mythic drop chance&lt;br /&gt;
&lt;br /&gt;
All Tiers:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5% Mythic Drop Chance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§d§l+5% Mythic Drop Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Participant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§b§lParticipant&#039;&#039;&#039;&lt;br /&gt;
|Participate in Events&lt;br /&gt;
&lt;br /&gt;
Includes both major and minor events&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|Copy Paste&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|10 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|50 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|100 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|200 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|300 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|500 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|750 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|1000 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|1250 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+50,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|2000 Events&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100,000 Daily Gold Trade Limit&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+100,000§r Daily §6§lGold§r Trade Limit&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
§9§l&#039;&#039;&#039;Winner&#039;&#039;&#039;&lt;br /&gt;
|Win Major Events&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|1 Win&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|10 Win&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|25 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|50 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|75 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|100 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|125 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|150 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|175 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|200 Wins&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Echest Page&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Survivalist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§a§lSurvivalist&#039;&#039;&#039;&lt;br /&gt;
|Survive in Combat&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|Copy Paste&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|1h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|5h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|10h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|20h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|35h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|50h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|75h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|100h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+1 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|150h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+2 Gold§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|200h&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Gold on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§6§l+5 Gold§r on-kill&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Streaker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§d§lStreaker&#039;&#039;&#039;&lt;br /&gt;
|Reach Killstreaks&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|Copy Paste&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|100 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|250 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|500 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|750 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|1000 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|1250 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|1500 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|1750 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+1 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|2000 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+2 XP§r on-kill&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|3000 Killstreak&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 XP on-kill&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|§b§l+5 XP§r on-kill&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Merchant&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy Paste:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;§e§lMerchant&#039;&#039;&#039;&lt;br /&gt;
|Trade&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Tier&lt;br /&gt;
|Req&lt;br /&gt;
|Reward&lt;br /&gt;
|-&lt;br /&gt;
|I&lt;br /&gt;
|5 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|II&lt;br /&gt;
|10 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|III&lt;br /&gt;
|20 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IV&lt;br /&gt;
|30 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|V&lt;br /&gt;
|40 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VI&lt;br /&gt;
|50 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VII&lt;br /&gt;
|75 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|VIII&lt;br /&gt;
|100 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|IX&lt;br /&gt;
|150 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|X&lt;br /&gt;
|200 Trades&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5 Daily Trades&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fisher (WIP)&#039;&#039;&#039;&lt;br /&gt;
|Fish&lt;br /&gt;
|WIP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Miner (WIP)&#039;&#039;&#039;&lt;br /&gt;
|Mine Ores&lt;br /&gt;
|WIP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Challenge_Achievements&amp;diff=158</id>
		<title>Challenge Achievements</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Challenge_Achievements&amp;diff=158"/>
		<updated>2026-03-20T02:44:17Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Achievements will give players additional objectives to work towards, which will grant rewards such as limited free T3 enchanting&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Universal_Enchants&amp;diff=157</id>
		<title>Universal Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Universal_Enchants&amp;diff=157"/>
		<updated>2026-03-20T02:43:57Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Universal enchants are enchants that can go on Swords, Pants and Bows&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== All Item Normal Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life Force&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.25|0.5|0.75&lt;br /&gt;
|Bow/Sword:&lt;br /&gt;
&lt;br /&gt;
For every life missing on this item, deal +_% Damage to Enemies (+50% Max)&lt;br /&gt;
&lt;br /&gt;
Pants:&lt;br /&gt;
&lt;br /&gt;
For every life missing on this item, gain +_% Damage Reduction against Enemies (+30% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Salvaged&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|Instead of losing a life on this item, consume _ Mythic Scrap&lt;br /&gt;
&lt;br /&gt;
Only works if you have the necessary amount of scrap&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plain Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|While equipped and in combat, _ Gold Bars will spawn every 5s within 10 blocks of the User&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold Augmentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Earn +_% Gold on Enemy kill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;XP Augmentation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Earn +_% XP on Enemy kill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold Farmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|16|24&lt;br /&gt;
|Gain +_ Gold on Enemy kill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;XP Farmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|16|24&lt;br /&gt;
|Gain +_ XP on Enemy kill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lumpy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
2|4|8&lt;br /&gt;
|Earn an additional _ Mythic Scrap when this item breaks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cricket&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|A disappointment in every way…&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== All Item RARE! Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ouroboros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
600|500|400&lt;br /&gt;
|Every _ Enemy kills, repair a life on this Mythic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Progress: _/_ kills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Item effects are disabled at 1 life, but the item becomes Unbreakable&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When at 1 life, any item with Oroboros will have enchant effects disabled, but will also prevent the item from breaking if the player dies again. This text is “Unbreakable”&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== All Item CORRUPT Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gl̵i̷t̷c̵h̵e̸d̷!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|Glitched Text&lt;br /&gt;
&lt;br /&gt;
Every 30 minutes, 3 random tier 3 enchants are chosen, but it does not display to you what they are. Also resets on death&lt;br /&gt;
&lt;br /&gt;
This is the only way to get an item with 3 tier 3 Rare enchants&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Pants_Enchants&amp;diff=156</id>
		<title>Mythic Pants Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Pants_Enchants&amp;diff=156"/>
		<updated>2026-03-20T02:42:16Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Pants are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Pants first drop, they are titled as Blank Mythic Pants. Blank Mythic Pants are kept on death and cannot be dropped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While a Mythic Pant is Blank, it has as much damage reduction as chain pants. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mythic Pants can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Pants can be enchanted up to tier 3, with a maximum of 3 enchants. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enchants have 3 tiers, with each tier increasing the power of the enchant. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a Mythic Pant is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Pant Corrupts, all enchants are removed, and a special Corrupt Pant Enchant is applied. Corrupt Pants only have 1 enchant tier, 13 lives, and cannot be repaired or saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mythic Pants, in addition to pant enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== Normal Pant Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sauna Lover&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30 &lt;br /&gt;
|Lava no longer deals damage. While in lava, gain +_% Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The player can still be damaged by Fire&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grave Puppet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|If killed by a Player, a Zombie with _❤️, Speed II and the User’s last equipped items will spawn and target the Player&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Limiter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7|10|13&lt;br /&gt;
|For every +20% Damage dealt by Player Mythics, gain +_% Damage Reduction on Player hit (+50% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Band-Aid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
12|9|6&lt;br /&gt;
|Passively heal 2❤️ every _s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sneaky&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|25|20&lt;br /&gt;
|Players _ or more blocks away cannot see the User&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Broken Modem&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|7.5|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When the User is hit, they have a _% chance to randomly teleport to the nearest Player | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spammer’s End&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|0.75|1&lt;br /&gt;
|If the User takes damage within 0.6s of last being hit, they heal _❤️&lt;br /&gt;
&lt;br /&gt;
Notifies player that hit the user that the effect activated&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Coward&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
75|60|45&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Prevents the User from receiving a Bounty Bump | _s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mithril Plating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Speedy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|20&lt;br /&gt;
|Move _% faster&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Socially Anxious&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
25|35|45&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies if 3 or less Players are within 10 blocks of the User&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hoarder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|2|3&lt;br /&gt;
|The User can hold an additional _ health items&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
I/II/III&lt;br /&gt;
|Being hit 5 times without dealing damage grants Speed _ (10s)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Counter Attack&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|5|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Being hit _ times within 5s by an Enemy without hitting back grants +40% Damage against the Enemy for 10s | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;That Tickles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|15&lt;br /&gt;
|Enemy hits have a _% chance to convert 50% of incoming Damage into Absorption&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Socially Outgoing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|Gain +_% Damage Reduction against Enemy hits for every Player within 10 blocks of the User (+40% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Party Pooper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|Heal _❤️ when hit by True Damage&lt;br /&gt;
&lt;br /&gt;
The healing is applied after the true damage, so it does not nullify the damage, only heals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Beefy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|2|3&lt;br /&gt;
|Increase the User’s max health by _❤️&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Padding&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain _💛 Absorption on Enemy kill | 3s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long Live the King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|For every 1,000g on the User’s Bounty, gain +_% Damage Reduction against Enemies (+25% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long Die the King&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|12|20&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies with a Bounty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamonds Aren’t Unbreakable&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|25|35&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies using diamond weapons&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Critical Failure&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
40|50|60&lt;br /&gt;
|Gain +_% Damage Reduction against Enemy critical hits&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spiked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Enemies take _🤍 True Damage upon melee-hitting the User | Cooldown: 6s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonic Drive&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
2|4|6&lt;br /&gt;
|If the User has Speed on Enemy kill, it is extended by _s &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Increased Speed is capped at 45s&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Safety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
I/II/III&lt;br /&gt;
|When outside of combat, gain Regeneration _ and 1 💛 Absorption every 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|25|35&lt;br /&gt;
|Gain a _% chance to negate incoming arrows&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Goldilocks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|If the User has Absorption, deal +_% Damage &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Uno Reverse&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|70|80&lt;br /&gt;
|Receive _% of your Bounty upon death. The remaining Bounty is claimed by the Enemy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does not activate unless the pants have been worn for more than 4s&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;AFK&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|10|5&lt;br /&gt;
|Standing still for _s gives a stacking Enemy hit negation. Moving or attacking breaks all stacks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Posthumous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|45|60&lt;br /&gt;
|On death, fire 3 Gold Bars out every second for _s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perilous Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;All Gold Bars created by the User deal 1🤍 True Damage to Enemies who pick them up | Cooldown: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cooldown is for the pickup damage, this prevents players from 1 shotting enemies or doing massive amounts of damage in middle&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pained Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Whenever the User loses 1❤️, a Gold Bar is spawned within _ blocks | Cooldown: 3s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== RARE! Pant Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pyre’s Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; 10|15|20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; 30|20|10&lt;br /&gt;
|Fire, Poison, &amp;amp; Wither no longer afflicts the User and instead gives +_% Damage Reduction against Enemies. If the User is not afflicted, take +_% Damage from Enemies&lt;br /&gt;
&lt;br /&gt;
Gain True Damage immunity while afflicted by Fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plot Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7|8|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When the User is at or below 4.5❤️, gain Resistance III (_s) | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Divine Enhancement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|5|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Being melee hit by an Enemy _ times grants a random Defensive augment | Cooldown: 6s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(35%) Immunity to true damage for 3 seconds&lt;br /&gt;
&lt;br /&gt;
(35%) Gain Jump Boost 1, Resistance 1, Speed 1, Regeneration 1 for 6 seconds&lt;br /&gt;
&lt;br /&gt;
(25%) Heal 3 hearts&lt;br /&gt;
&lt;br /&gt;
(5%) Gain 6 Absorption hearts&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Take Flight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Holding sneak charges a jump that launches the User up to _ blocks into the air. The User’s fall is then slowed, cancelled by crouching midair | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cannot be used within 15 blocks of middle&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Begone&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7.5|8.5|9.5&lt;br /&gt;
|The User’s armor level is set to _ but the User cannot equip any other armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Prized Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Picking up a Gold Bar grants 2💛 Absorption, Speed II (5s) and a stacking +_% Damage on the User’s next attack (+100% Max) | Cooldown: 2s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no way to generate gold bars on this enchant by design&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mount&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7|8|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Holding shift for 5s summons a 1❤️ Donkey that moves _ blocks per second and on Enemy contact deals 1🤍 True Damage in an explosion with increased knockback. Dismount to despawn | 250s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dismounting while riding the donkey despawns it, and puts the user on the ground (to get past the Minecraft’s clunky dismounting)&lt;br /&gt;
&lt;br /&gt;
When summoned, the user automatically starts riding it&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jimpy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
100|80|60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Jimpy the Slime accompanies the User and attacks Enemies with True Damage, gaining more power from kills and assists, but be careful not to make him too powerful! | Respawn: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jimpy’s Level: _&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kill - 5 Points&lt;br /&gt;
&lt;br /&gt;
Assist - 3 Points&lt;br /&gt;
&lt;br /&gt;
Levels:&lt;br /&gt;
&lt;br /&gt;
0 Points - Smallest Slime - 50 max health - 1.5 hearts of true damage&lt;br /&gt;
&lt;br /&gt;
500 Points - Bigger Slime - 100 max health - 2 hearts of damage&lt;br /&gt;
&lt;br /&gt;
1000 Points - Even bigger size -  150 max health - 3 hearts of damage&lt;br /&gt;
&lt;br /&gt;
2000 Points - Biggest slime - 200 Max Health - 2.5 hearts of damage&lt;br /&gt;
&lt;br /&gt;
5000 Points - Jimpy explodes with a massive animation and a special mini event (can happen during major events) starts, called “Slime Overlord”&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hellhounds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
300|200|100&lt;br /&gt;
|Upon killing _ Enemies, spawn a Hellhound (4 Max)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Progress: _/_ kills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hellhounds:&lt;br /&gt;
&lt;br /&gt;
On Hit Effects:&lt;br /&gt;
&lt;br /&gt;
Cooper | High Damage &lt;br /&gt;
&lt;br /&gt;
Rocky | Blindness for 5 seconds&lt;br /&gt;
&lt;br /&gt;
Tucker | Slowness 2 for 6 seconds&lt;br /&gt;
&lt;br /&gt;
Abby | Heals the user for all damage dealt&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Collar Color&lt;br /&gt;
|True&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
|Speed&lt;br /&gt;
|❤&lt;br /&gt;
|-&lt;br /&gt;
|Cooper&lt;br /&gt;
|Blue&lt;br /&gt;
|3.5&lt;br /&gt;
|2&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Rocky&lt;br /&gt;
|Black&lt;br /&gt;
|2.5&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Tucker&lt;br /&gt;
|Orange&lt;br /&gt;
|1.5&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Abby&lt;br /&gt;
|Red&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mama Duck&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|Every 5 Enemy kills, a Baby Chicken spawns that follows the User. If any Player kills it, they take _🤍 True Damage (6 Max)&lt;br /&gt;
&lt;br /&gt;
Names:&lt;br /&gt;
&lt;br /&gt;
Pippy&lt;br /&gt;
&lt;br /&gt;
Dippy&lt;br /&gt;
&lt;br /&gt;
Chippy&lt;br /&gt;
&lt;br /&gt;
Gippy&lt;br /&gt;
&lt;br /&gt;
Flippy&lt;br /&gt;
&lt;br /&gt;
Disappointment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sacrificial Lamb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|After getting 50 Enemy kills using this item, if the User dies, this item loses _ lives, but prevents the loss of any lives on other Mythics, excluding Corrupts&lt;br /&gt;
&lt;br /&gt;
If the player takes the item off at any time, the effect resets&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== CORRUPT! Pant Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Classified Contract&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; Getting 600 Enemy kills with this item adds a token that gets redeemed when the item breaks. Tokens grant 1 Mythic Gem and increases the User’s total Gold Stash by 0.5% (1,000,000g Max)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Progress: _/600 kills&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tokens: _&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Lose 1 life when a token is earned, and upon reaching 5 tokens, the item automatically breaks&lt;br /&gt;
&lt;br /&gt;
Unequipping the item resets all kills but does not reset tokens. Trading the item resets tokens&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Hare&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; Every 20 Enemy kills, gain Speed II (120s)&lt;br /&gt;
&lt;br /&gt;
Gain +50% Gold and +50% XP while Speed is active&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Whenever the User does not have Speed, gain Slowness I&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Tortoise&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; Gain +25% Damage Reduction against Enemies and on Enemy kill gain Resistance II (5s), +25% Gold, +25% XP and +50% Damage on the next Enemy hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Gain Slowness I while equipped&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blind Assassin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; When hitting a Bountied Enemy, gain Regeneration I (10s) Speed III (10s) and +50% Damage on-hit that applies Blindness I (3s)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Gain Blindness I while equipped and take +25% Damage from Enemies without a Bounty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Borrowed Time&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; Gain +100% Gold and +100% XP on Enemy kill. Gain +33% Damage Reduction and +33% Damage against Enemies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; The User has a 60s death timer. When the timer reaches 45s, the User can no longer take the item off.&lt;br /&gt;
&lt;br /&gt;
+8s on Enemy kill&lt;br /&gt;
&lt;br /&gt;
+2s on Enemy assist&lt;br /&gt;
&lt;br /&gt;
+0.5s on received Enemy hit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dead Ringer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; If killed, the User is instead teleported to a random location on the map, retaining their inventory and streak but losing their Bounty. The Enemy that killed the User is receives the full Bounty and is notified that the User died&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Disables /spawn for the User and can only be activated once per streak&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Bow_Enchants&amp;diff=155</id>
		<title>Mythic Bow Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Bow_Enchants&amp;diff=155"/>
		<updated>2026-03-20T02:40:39Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Bows are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Bows first drop, they are titled as Blank Mythic Bows. Blank Mythic Bows are kept on death and cannot be dropped. &lt;br /&gt;
&lt;br /&gt;
While a Mythic Bow is Blank, it deals the same damage as a default bow.&lt;br /&gt;
&lt;br /&gt;
Mythic Bows can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Bows can be enchanted up to tier 3, with a maximum of 3 enchants. &lt;br /&gt;
&lt;br /&gt;
Enchants have 3 tiers, with each tier increasing the power of the enchant. &lt;br /&gt;
&lt;br /&gt;
When a Mythic Bow is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Bow Corrupts, all enchants are removed, and a special Corrupt Bow Enchant is applied. Corrupt Bows only have 1 enchant tier, 13 lives, and cannot be repaired or saved.&lt;br /&gt;
&lt;br /&gt;
Mythic Bows, in addition to bow enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== Normal Bow Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Homing Tracker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
40|50|60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;After shooting an Enemy, your next shot is homing but deals _% Damage | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignition&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|3|2&lt;br /&gt;
|Successfully landing  _ shots will empower your next shot with Fire (6s) inflicting both the Enemy and the User&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Explosive Impact&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|1.5|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Fully charged arrows create a medium sized explosion on impact that deals _🤍 True Damage | Cooldown: 45s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grapple&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
45|30|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting an Enemy will pull the User 8 blocks towards them | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mouse Trap&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
120|180|240&lt;br /&gt;
|Shooting a Player will add _s to their combat timer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The target cannot be marked twice in the same instance&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranged&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revocation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Player will prevent them from firing any projectiles for _s | Cooldown: 120s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flintlock&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|18|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows are automatically fully drawn | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arrows are nullified while on cooldown&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vortex&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|5|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows shot to the ground pull all Enemies within _ blocks towards the arrow | Cooldown: 30s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does not work within 20 blocks of middle&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Masochist&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1.5|2|2.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;The User heals _❤️ when shooting themselves | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chain Killer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
40|60|90&lt;br /&gt;
|Killing an Enemy grants +_% Damage on the next arrow shot&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Endless Arrows&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|Receive _ arrows on arrow hit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Marksman&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1.5|2|2.5&lt;br /&gt;
|Deal +_% Damage for every block of distance between the User and Enemy (+75% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gold Generator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|5|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain +_ Gold on arrow hit | Cooldown: 2s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;XP Generator&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|5|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain +_ XP on arrow hit | Cooldown: 2s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combo Wombo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|30|40&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting an Enemy with a fully charged arrow empowers the User’s next melee hit for +_% Damage | 3s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jumper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|30|40&lt;br /&gt;
|Arrows shot while mid-air deal +_% Damage and 3 blocks of increased Knockback against Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Close Quarters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|25|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows deal +150% Damage but lose _% Damage for every block of distance between the User and Enemy | Cooldown: 3s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recurved&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|Arrows deal +_% Damage to Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pernicious Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|3|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrow hits on the User generate _ Gold Bars | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Defensive Draw&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|25|40&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies while drawing your bow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;First&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|1.5|2&lt;br /&gt;
|The first shot against an Enemy deals  _🤍 True Damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hawkeye&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|8|10&lt;br /&gt;
|Every consecutive arrow shot against an Enemy deals +_% Damage (+40% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Yank&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|6|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting an Enemy pulls them towards the User by _ blocks | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== RARE! Bow Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Nitrous&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|9|12&lt;br /&gt;
|Arrow hits grant Speed II (6s). Consecutive arrow hits add Speed II (3s), up to _s. &lt;br /&gt;
&lt;br /&gt;
Missing removes all Speed&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pyretechnics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shots while sneaking launch a firework that explodes every 5 blocks, inflicting Fire (5s). | 120s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On-impact, create a 3x3 of fire, lasting for _s and also inflicting Fire (5s)&lt;br /&gt;
&lt;br /&gt;
Can not be shot within 20 blocks of spawn, and the arrow impact will not create the 3x3 fire&lt;br /&gt;
&lt;br /&gt;
The explosions will happen immediately after the arrow is shot, so the first explosion will affect the player who shot it, lighting them on fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sonar Shot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|80|100&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows shot while crouching will home in on the Enemy nearest to the User’s crosshair, regardless of distance. Homing arrows deal _% Damage | Cooldown: 10s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Instacharge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|80|100&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows are automatically fully drawn and deal _% Damage | Cooldown: 1s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Smoke Bomb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Left clicking fires an egg that explodes on contact, inflicting Blindness (_s) | Cooldown: 45s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Gatling&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|40|50&lt;br /&gt;
|Charging the bow shoots arrows out at an increasing rate. Arrows deal _% Damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Minefield&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|All arrows shot by this item inflict _🤍 True Damage when picked up by a Player &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Damage can only be applied once every 2s&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slurp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Player removes all of their potion effects for _s and grants them to the User | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== CORRUPT! Bow Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Replaced&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; Shooting a Player will copy their appearance for 60s | Cooldown: 500s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; The User is highlighted to the affected Player &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Plasma Laser&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; Uses ALL arrows in the User’s inventory for a shot, dealing +1% Damage for every arrow consumed (420% Max)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Upon firing, the User takes 2🤍 True Damage and gains Slowness I (5s)&lt;br /&gt;
&lt;br /&gt;
Charge up takes 10 seconds to fully charge the bow&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mimic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; Shooting a Player will copy their hotbar for 60s | Cooldown: 500s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; After the 60s, the User’s hotbar is reverted and locked for 20s &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Sword_Enchants&amp;diff=154</id>
		<title>Mythic Sword Enchants</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Sword_Enchants&amp;diff=154"/>
		<updated>2026-03-20T02:39:46Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Swords are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Swords first drop, they are titled as Blank Mythic Swords. Blank Mythic Swords are kept on death and cannot be dropped. &lt;br /&gt;
&lt;br /&gt;
While a Mythic Sword is Blank, it deals 6.5 damage, which is 0.5 damage higher than the default iron sword&lt;br /&gt;
&lt;br /&gt;
Mythic Swords can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Swords can be enchanted up to tier 3, with a maximum of 3 enchants. &lt;br /&gt;
&lt;br /&gt;
Enchants have 3 tiers, with each tier increasing the power of the enchant. &lt;br /&gt;
&lt;br /&gt;
When a Mythic Sword is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Sword Corrupts, all enchants are removed, and a special Corrupt Sword Enchant is applied. Corrupt Swords only have 1 enchant tier, 13 lives, and cannot be repaired or saved.&lt;br /&gt;
&lt;br /&gt;
Mythic Swords, in addition to sword enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== Normal Sword Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Morgul Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|7|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Apply Wither II (_s) to an Enemy on-hit, but this item deals -50% Damage while on cooldown | Cooldown: 180s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soul Scrapper&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
— &lt;br /&gt;
&lt;br /&gt;
1000|750|500&lt;br /&gt;
|Every _ Enemy kills, gain 1 Mythic Scrap&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Progress: _/_ kills&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Achilles Heel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|8|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting an Enemy removes any Speed effects they have for _s and prevents gaining Speed | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the enemy’s speed is removed, they are alerted in chat with a sound effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flame Dash&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|6|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Upon blocking, dash forward _ blocks. Inflict Fire (5s) to the User and all Enemies hit | Cooldown: 120s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hot Potato&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|6|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting an Enemy inflicts them and the User with Fire (_s) | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blazing Glory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Killing an Enemy will inflict the User and all Enemies within _ blocks with Fire (_s) | Cooldown: 30s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kickback&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|1.5|2&lt;br /&gt;
|Every non interrupted, consecutive hit against a Player increases Knockback dealt by _ blocks (15 Max)&lt;br /&gt;
&lt;br /&gt;
Reset when a different player is hit or by getting hit by the player&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|6|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Upon blocking, gain Invisibility (2s) and dash forward _ blocks | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lethality&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|12|16&lt;br /&gt;
|Deal +_% Damage to Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Can’t Touch This&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|30|45&lt;br /&gt;
|Blocking for 5s grants +_% Damage Reduction against Enemies for as long as the block is held&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Just Business&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|16|25&lt;br /&gt;
|Deal +_% Damage vs. Enemies with a Bounty&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Parry&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Holding block reflects arrows in a random direction and grants _💛 Absorption every fourth arrow parry | 4s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Parried arrows count as the user’s damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Garbaroth&#039;s Blessing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|7|5&lt;br /&gt;
|Every _ kills, gain a stacking +1% Gold on Enemy kill (+75% Max). Resets in spawn&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diamond Dozer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Deal +_% Damage vs. Enemies wearing diamond armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wombo Combo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|40|60&lt;br /&gt;
|Hitting an Enemy will grant +_% Damage on the User’s next arrow hit against them&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mythic Hunter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Deal +_% Damage vs. Enemies using Mythics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cannibal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Heal _❤️ on Enemy kill | 1s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;What Doesn’t Kill You&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|For each absent ❤️, deal +_% Damage to Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pugnacious&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pebble&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|2|3&lt;br /&gt;
|Hold block to generate _ Gold Bars every 5s (60 Max)&lt;br /&gt;
&lt;br /&gt;
Upon releasing block, all the gold bars shoot out in random directions&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life Drain&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|Heal for _% Damage dealt against Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Combo God&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|15&lt;br /&gt;
|Deal +_% Damage for each consecutive hit against an Enemy (+100% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Impaling Thrust&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|0.75|1.25&lt;br /&gt;
&lt;br /&gt;
7|6|5&lt;br /&gt;
|Every _ Enemy hits deals _🤍 True Damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scrapyard Hermes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|5|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When hitting an Enemy, gain Speed I (_s) | 3s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mid Grinder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|6|9&lt;br /&gt;
|Deal +_% Damage per Player within 5 blocks (+40% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Respite&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|15&lt;br /&gt;
|Gain Resistance I (_s) on Player kill&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BONK!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting an Enemy launches them 20 blocks into the air! | Cooldown: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does not work within 20 blocks of middle&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Laced Blade&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|25|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting an Enemy inflicts them with Poison II (5s) | Cooldown: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== RARE! Sword Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; 7|6|5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; -3|-4|-5&lt;br /&gt;
|Gain a “Judgement” counter&lt;br /&gt;
&lt;br /&gt;
Increases by 1.5 on Enemy hit. &lt;br /&gt;
&lt;br /&gt;
Decreases by 1 upon being hit by an Enemy &lt;br /&gt;
&lt;br /&gt;
Reaching _ will smite the Enemy with lightning, while _ will smite the User&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lightning deals&#039;&#039; 2.5🤍 True Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The counter resets if you change opponents&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hell’s Flame&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|7|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hold block for 3s to charge up a large explosion, inflicting all Players within the radius with Fire (_s). If less than 3 Players are inflicted, the User is also inflicted | Cooldown: 120s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Additionally, deal +15% Damage to all Players inflicted with Fire&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Astral Phase&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Holding block for 4s causes a large explosion, grants Invisibility and Invincibility to the User for _s, but prevents all outgoing damage for the duration | Cooldown: 200s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blessing of Grimbo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; 1.5|2|2.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; 15|20|30&lt;br /&gt;
|Hitting an Enemy below _❤️ instantly kills them, granting +_% Damage on your next hit&lt;br /&gt;
&lt;br /&gt;
Enemies Executed&#039;&#039;: _&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trillionaire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1.&#039;&#039;&#039; 40|60|80&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2.&#039;&#039;&#039; 0.025|0.05|0.075&lt;br /&gt;
|Deal +_% Damage but costs _% of the User’s total Gold Stash on-hit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Min - 500, Max - 20,000)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;C4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
2|3|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Blocking while facing the ground plants a C4 charge. Blocking again after 5s detonates the charge, dealing _🤍 True Damage to all Enemies caught | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Does not work within 20 blocks of middle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If not triggered after 60 seconds, it automatically explodes. Tiers also increase the size of the explosion&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power Surge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|12|10&lt;br /&gt;
|Kill _ Enemies to gain a charge (5 Max)&lt;br /&gt;
&lt;br /&gt;
Block to convert all charges into an explosion that deals True Damage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Current Charges:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 tiers of explosion, each increasing damage by 1 heart and size, the 5th tier also strikes the user with lightning dealing even more extra damage to anyone within 3 blocks&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Death’s Grasp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
16|15|13&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting an Enemy _ times charges a powerful True Damage and Wither attack, activated by holding block once charged | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Falling below 6❤️ resets the hit counter&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the player uses a different weapon at all during the consecutive hits, it resets&lt;br /&gt;
&lt;br /&gt;
The explosion when the hand slams down the enemy deals 4 hearts of true damage and also inflicts Wither 3 for 7 seconds&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Time Stasis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|7|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Upon hitting an Enemy, hold block to freeze them and the User for up to _s, preventing all damage and movement | Cooldown: 180s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Releasing block ends the ability early&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== CORRUPT! Sword Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rising Phoenix&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039; Holding block for 3s will inflict Fire for as long as block is held. &lt;br /&gt;
&lt;br /&gt;
If the User receives fatal damage while on Fire, Rising Phoenix activates, saving the User and inflicting Fire to all Enemies within 7 blocks | Cooldown: 300s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; The User takes +30% Damage every use and can no longer use /spawn&lt;br /&gt;
&lt;br /&gt;
When Rising Phoenix activates, a 5 second fire particle animation happens where the player cannot be damaged, cannot move, and is healed 8 hearts. After the 5 seconds, a fire explosion occurs, lighting all other enemies within 7 blocks on fire for 10 seconds excluding the user&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crazy Slots&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&#039;&#039;&#039;Positive:&#039;&#039;&#039;&amp;lt;nowiki&amp;gt; Holding block for 5 seconds randomizes the item’s effect between 9 forms for 45 seconds | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Negative:&#039;&#039;&#039; Some forms are…subpar&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Form&lt;br /&gt;
|Item Description&lt;br /&gt;
|-&lt;br /&gt;
|Default&lt;br /&gt;
|The default description&lt;br /&gt;
|-&lt;br /&gt;
|Gold&lt;br /&gt;
|Gain +150% Gold on Enemy kill&lt;br /&gt;
|-&lt;br /&gt;
|XP&lt;br /&gt;
|Gain +150% XP on Enemy kill&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Deal +75% Damage to Enemies&lt;br /&gt;
|-&lt;br /&gt;
|Knockback&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Deal +6 blocks of Knockback | Cooldown: 5s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Explosive&lt;br /&gt;
|Melee hits explode, dealing 1🤍 True Damage&lt;br /&gt;
|-&lt;br /&gt;
|Healing&lt;br /&gt;
|All Damage inflicted also heals the User&lt;br /&gt;
|-&lt;br /&gt;
|Unlucky&lt;br /&gt;
|Deal -50% Damage and take 0.5🤍 True Damage on-hit&lt;br /&gt;
|-&lt;br /&gt;
|Launch&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Launch Enemies 10 blocks up on-hit | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|God&lt;br /&gt;
|Combines all other forms&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Saving&amp;diff=153</id>
		<title>Mythic Saving</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Saving&amp;diff=153"/>
		<updated>2026-03-20T02:38:05Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Saving allows players to die without losing lives on all Mythics (Excluding Corrupt Mythics and Mini Mythics, which are unrepairable and unsaveable).&lt;br /&gt;
&lt;br /&gt;
There are many Mythic Saving methods:&lt;br /&gt;
&lt;br /&gt;
* Renown Upgrades&lt;br /&gt;
&lt;br /&gt;
Romanian Roulette&lt;br /&gt;
&lt;br /&gt;
* Perks&lt;br /&gt;
&lt;br /&gt;
Stress-Free Grinding&lt;br /&gt;
&lt;br /&gt;
* Events&lt;br /&gt;
&lt;br /&gt;
Mythic Saver&lt;br /&gt;
&lt;br /&gt;
* Enchants&lt;br /&gt;
&lt;br /&gt;
Sacrificial Lamb&lt;br /&gt;
&lt;br /&gt;
Salvaged&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Main_Page&amp;diff=152</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Main_Page&amp;diff=152"/>
		<updated>2026-03-20T02:37:48Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pyre-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: none; margin-bottom: 8px;&amp;quot;&amp;gt;Welcome to the Pyre Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The official encyclopedia for everything related to The Pyre — community-driven and admin supported.&amp;lt;br&amp;gt;Currently maintaining &#039;&#039;&#039;[[Special:AllPages|{{NUMBEROFARTICLES}} articles]]&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-welcome-links&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:RecentChanges|📋 Recent Changes]] • [[Special:Random|🎲 Random Page]] • [[Help:Contents|❓ Wiki Help]] • [[Project:To-do list|📌 To-do List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:IngameBanner.webp|center|frameless|1078x1078px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;📖 General/Basics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Pyre]]&lt;br /&gt;
* [[XP]]&lt;br /&gt;
* [[Gold]]&lt;br /&gt;
* [[Prestige]]&lt;br /&gt;
* [[Renown]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Stash]]&lt;br /&gt;
* [[Ender Chest]]&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Statistics]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;⚔️ Combat/Upgrades&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Player]]&lt;br /&gt;
* [[Enemy]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Status Effect]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Renown Upgrades]]&lt;br /&gt;
* [[Killstreak]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[Duels]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mobs]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🧑 NPCs/Shops&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Prestige Pyre]]&lt;br /&gt;
* [[Perk Broker]]&lt;br /&gt;
* [[Item Vendor]]&lt;br /&gt;
* [[Scrapper]]&lt;br /&gt;
* [[Stylist]]&lt;br /&gt;
* [[Lord of Mythics]]&lt;br /&gt;
* [[Clan Advisor]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bazinga]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;💎 Mythics/Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Mythic]]&lt;br /&gt;
* [[Blank Mythic]]&lt;br /&gt;
* [[Mythic Anvil]]&lt;br /&gt;
* [[Mini Mythic]]&lt;br /&gt;
* [[Mythic Gem]]&lt;br /&gt;
* [[Mythic Repairing]]&lt;br /&gt;
* [[Mythic Saving]]&lt;br /&gt;
* [[Mythic Scrap]]&lt;br /&gt;
* [[Mythic Sword Enchants]]&lt;br /&gt;
* [[Mythic Bow Enchants]]&lt;br /&gt;
* [[Mythic Pants Enchants]]&lt;br /&gt;
* [[Universal Enchants]]&lt;br /&gt;
* [[Mob Drops]]&lt;br /&gt;
* [[Gold Ingots]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;⚡ Minor Events&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body-columns&amp;quot;&amp;gt;&lt;br /&gt;
* [[Minor Event]]&lt;br /&gt;
* [[Bounty Bonanza]]&lt;br /&gt;
* [[Smoke Screen]]&lt;br /&gt;
* [[Double Trouble]]&lt;br /&gt;
* [[Piggy Bank]]&lt;br /&gt;
* [[Grimbo Demands]]&lt;br /&gt;
* [[Toxic Zone]]&lt;br /&gt;
* [[Pebble Rain]]&lt;br /&gt;
* [[Speedster&#039;s Dream]]&lt;br /&gt;
* [[Mythic Saver]]&lt;br /&gt;
* [[Elvish Blessing]]&lt;br /&gt;
* [[Power Down]]&lt;br /&gt;
* [[Scrambled]]&lt;br /&gt;
* [[To the Stars]]&lt;br /&gt;
* [[Pure Chaos]]&lt;br /&gt;
* [[Slime Overlord]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🌟 Major Events&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Major Event]]&lt;br /&gt;
* [[Stash Dash]]&lt;br /&gt;
* [[Make a Wish]]&lt;br /&gt;
* [[Battle Royale]]&lt;br /&gt;
* [[Infection]]&lt;br /&gt;
* [[Celebrity Simulator]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;📡 Server&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lobbies]]&lt;br /&gt;
* [[Website]]&lt;br /&gt;
* [[1.9+ Support]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Server Boosters]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Supporter Ranks]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🎁 Achievements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tiered Achievements]]&lt;br /&gt;
* [[Challenge Achievements]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Secret Achievements]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🔮 Planned Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body-columns&amp;quot;&amp;gt;&lt;br /&gt;
* [[Public Trade Log]]&lt;br /&gt;
* [[Friend System]]&lt;br /&gt;
* [[Parties]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Grimbo&#039;s Challenge]]&lt;br /&gt;
* [[Soul Stone]]&lt;br /&gt;
* [[Ore Collecting]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Server Events]]&lt;br /&gt;
* [[Duel Ladder]]&lt;br /&gt;
* [[Duel Spectating]]&lt;br /&gt;
* [[Ascension]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-community&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🌐 Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-community-body&amp;quot;&amp;gt;&lt;br /&gt;
💬 [[Project:Discord|Join the Discord]] &amp;amp;nbsp;•&amp;amp;nbsp; ✏️ [[Project:To-do list|To-do List]] &amp;amp;nbsp;•&amp;amp;nbsp; 👤 [[User:Moshi|Contact Moshi]] &amp;amp;nbsp;•&amp;amp;nbsp; 🕓 [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Repairing&amp;diff=151</id>
		<title>Mythic Repairing</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Repairing&amp;diff=151"/>
		<updated>2026-03-20T02:36:11Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Repairing is crucial for the longevity of a player’s most powerful Mythics. Every type of Mythic can be repaired, excluding Corrupt Mythics and Mini Mythics, which are unrepairable and unsaveable.&lt;br /&gt;
&lt;br /&gt;
Players can repair using Mythic Gems, through the Lord of Mythics NPC after unlocking the Renown Upgrade Daily Forge, or by winning the Major Event Make a Wish and choosing the Regenerative Wish. Mythic Gems repair 1 life, while the daily reward repairs 1-5 random lives.&lt;br /&gt;
&lt;br /&gt;
The Mythic Universal Enchant Ouroboros can also be used to repair, but can only repair the item it was enchanted on.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Scrap&amp;diff=150</id>
		<title>Mythic Scrap</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Scrap&amp;diff=150"/>
		<updated>2026-03-20T02:35:48Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Scrap is given whenever a player breaks a Mythic or Mini Mythic. &lt;br /&gt;
&lt;br /&gt;
Mythic Scrap’s main use is to be exchanged at the Scrapper NPC, which allows players to insert 10 Mythic Scrap in exchange for Blank Mythics. This can be reduced by 4 with the Tiered Renown Upgrade Scrappier Scraps. &lt;br /&gt;
&lt;br /&gt;
The Renown Upgrade Efficient Scrapping can also be purchased, unlocking the ability to directly scrap Mythics at the Scrapper in exchange for Mythic Scrap. Rare Mythics grant +10 Mythic Scrap when scrapped through the Scrapper.&lt;br /&gt;
&lt;br /&gt;
Some Enchants also grant scrap:&lt;br /&gt;
&lt;br /&gt;
Lumpy - Grants an additional 2|4|8 Scrap upon breaking&lt;br /&gt;
&lt;br /&gt;
Soul Scrapper - Grants scrap every 1000|750|500 kills&lt;br /&gt;
&lt;br /&gt;
The Enchant Salvaged repurposes Mythic Scrap to prevent the loss of a life on that item, instead consuming 5|4|3 Mythic Scrap.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mythic_Gem&amp;diff=149</id>
		<title>Mythic Gem</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mythic_Gem&amp;diff=149"/>
		<updated>2026-03-20T02:35:28Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mythic Gems are an extremely valuable item with a dual function. When a Mythic Gem is earned, it is automatically stored in the Player’s Mythic Anvil. While in the Mythic Anvil, Mythic Gems will be spent whenever the Player chooses to upgrade a Tier 2 Mythic into a Tier 3 Mythic. Alternatively, players can take Mythic Gems out of the Mythic Anvil to trade or repair a life on an enchanted Mythic.&lt;br /&gt;
&lt;br /&gt;
Currently, Gems can be earned from placing well in Major Events or the Slime Overlord Minor Event, or through the Corrupt Mythic Enchant Classified Contract. &lt;br /&gt;
&lt;br /&gt;
It is planned for the Future Features Challenge Achievements, Weekly Quests, and for Grimbo’s Challenge to also award Mythic Gems.&lt;br /&gt;
&lt;br /&gt;
Purchasing the Renown Upgrade Gem Hoarder will grant additional gems whenever one would normally be earned.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Mini_Mythic&amp;diff=148</id>
		<title>Mini Mythic</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Mini_Mythic&amp;diff=148"/>
		<updated>2026-03-20T02:35:12Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Lord of Mythics NPC located in spawn allows players to receive a Mini Mythic every 24 hours. The Daily Double Renown upgrade can be used to increase this to 2 Mini Mythics. Mini Mythics allow new players to temporarily test new enchants on underpowered items.&lt;br /&gt;
&lt;br /&gt;
Mini Mythics:&lt;br /&gt;
&lt;br /&gt;
Increased chance for Rare enchants&lt;br /&gt;
&lt;br /&gt;
1-5 Lives&lt;br /&gt;
&lt;br /&gt;
Up to 2, tier 2 enchants&lt;br /&gt;
&lt;br /&gt;
Unrepairable&lt;br /&gt;
&lt;br /&gt;
Unsaveable&lt;br /&gt;
&lt;br /&gt;
When a Mini Mythic breaks, it awards Mythic Scrap, just like a regular Mythic.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Main_Page&amp;diff=147</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Main_Page&amp;diff=147"/>
		<updated>2026-03-20T02:34:58Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;pyre-hero&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;border-bottom: none; margin-bottom: 8px;&amp;quot;&amp;gt;Welcome to the Pyre Wiki&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The official encyclopedia for everything related to The Pyre — community-driven and admin supported.&amp;lt;br&amp;gt;Currently maintaining &#039;&#039;&#039;[[Special:AllPages|{{NUMBEROFARTICLES}} articles]]&#039;&#039;&#039;.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-welcome-links&amp;quot;&amp;gt;&lt;br /&gt;
[[Special:RecentChanges|📋 Recent Changes]] • [[Special:Random|🎲 Random Page]] • [[Help:Contents|❓ Wiki Help]] • [[Project:To-do list|📌 To-do List]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[File:IngameBanner.webp|center|frameless|1078x1078px]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;📖 General/Basics&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[The Pyre]]&lt;br /&gt;
* [[XP]]&lt;br /&gt;
* [[Gold]]&lt;br /&gt;
* [[Prestige]]&lt;br /&gt;
* [[Renown]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Stash]]&lt;br /&gt;
* [[Ender Chest]]&lt;br /&gt;
* [[Movement]]&lt;br /&gt;
* [[Statistics]]&lt;br /&gt;
* [[Map]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;⚔️ Combat/Upgrades&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Player]]&lt;br /&gt;
* [[Enemy]]&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Healing]]&lt;br /&gt;
* [[Status Effect]]&lt;br /&gt;
* [[Perks]]&lt;br /&gt;
* [[Renown Upgrades]]&lt;br /&gt;
* [[Killstreak]]&lt;br /&gt;
* [[Bounties]]&lt;br /&gt;
* [[Duels]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mobs]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🧑 NPCs/Shops&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Prestige Pyre]]&lt;br /&gt;
* [[Perk Broker]]&lt;br /&gt;
* [[Item Vendor]]&lt;br /&gt;
* [[Scrapper]]&lt;br /&gt;
* [[Stylist]]&lt;br /&gt;
* [[Lord of Mythics]]&lt;br /&gt;
* [[Clan Advisor]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bazinga]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;💎 Mythics/Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Mythic]]&lt;br /&gt;
* [[Blank Mythic]]&lt;br /&gt;
* [[Mythic Anvil]]&lt;br /&gt;
* [[Mini Mythic]]&lt;br /&gt;
* [[Mythic Gem]]&lt;br /&gt;
* [[Mythic Repairing]]&lt;br /&gt;
* [[Mythic Scrap]]&lt;br /&gt;
* [[Mythic Sword Enchants]]&lt;br /&gt;
* [[Mythic Bow Enchants]]&lt;br /&gt;
* [[Mythic Pants Enchants]]&lt;br /&gt;
* [[Universal Enchants]]&lt;br /&gt;
* [[Mob Drops]]&lt;br /&gt;
* [[Gold Ingots]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;⚡ Minor Events&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body-columns&amp;quot;&amp;gt;&lt;br /&gt;
* [[Minor Event]]&lt;br /&gt;
* [[Bounty Bonanza]]&lt;br /&gt;
* [[Smoke Screen]]&lt;br /&gt;
* [[Double Trouble]]&lt;br /&gt;
* [[Piggy Bank]]&lt;br /&gt;
* [[Grimbo Demands]]&lt;br /&gt;
* [[Toxic Zone]]&lt;br /&gt;
* [[Pebble Rain]]&lt;br /&gt;
* [[Speedster&#039;s Dream]]&lt;br /&gt;
* [[Mythic Saver]]&lt;br /&gt;
* [[Elvish Blessing]]&lt;br /&gt;
* [[Power Down]]&lt;br /&gt;
* [[Scrambled]]&lt;br /&gt;
* [[To the Stars]]&lt;br /&gt;
* [[Pure Chaos]]&lt;br /&gt;
* [[Slime Overlord]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🌟 Major Events&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Major Event]]&lt;br /&gt;
* [[Stash Dash]]&lt;br /&gt;
* [[Make a Wish]]&lt;br /&gt;
* [[Battle Royale]]&lt;br /&gt;
* [[Infection]]&lt;br /&gt;
* [[Celebrity Simulator]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-grid&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;📡 Server&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Lobbies]]&lt;br /&gt;
* [[Website]]&lt;br /&gt;
* [[1.9+ Support]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Server Boosters]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Supporter Ranks]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🎁 Achievements&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body&amp;quot;&amp;gt;&lt;br /&gt;
* [[Tiered Achievements]]&lt;br /&gt;
* [[Challenge Achievements]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Secret Achievements]] &amp;lt;small&amp;gt;&#039;&#039;(WIP)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🔮 Planned Features&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-body-columns&amp;quot;&amp;gt;&lt;br /&gt;
* [[Public Trade Log]]&lt;br /&gt;
* [[Friend System]]&lt;br /&gt;
* [[Parties]]&lt;br /&gt;
* [[Clans]]&lt;br /&gt;
* [[Daily Quests]]&lt;br /&gt;
* [[Grimbo&#039;s Challenge]]&lt;br /&gt;
* [[Soul Stone]]&lt;br /&gt;
* [[Ore Collecting]]&lt;br /&gt;
* [[Fishing]]&lt;br /&gt;
* [[Server Events]]&lt;br /&gt;
* [[Duel Ladder]]&lt;br /&gt;
* [[Duel Spectating]]&lt;br /&gt;
* [[Ascension]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-community&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-card-header&amp;quot;&amp;gt;🌐 Community&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;pyre-community-body&amp;quot;&amp;gt;&lt;br /&gt;
💬 [[Project:Discord|Join the Discord]] &amp;amp;nbsp;•&amp;amp;nbsp; ✏️ [[Project:To-do list|To-do List]] &amp;amp;nbsp;•&amp;amp;nbsp; 👤 [[User:Moshi|Contact Moshi]] &amp;amp;nbsp;•&amp;amp;nbsp; 🕓 [[Special:RecentChanges|Recent Changes]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Damage&amp;diff=146</id>
		<title>Damage</title>
		<link rel="alternate" type="text/html" href="https://wiki.thepyre.net/index.php?title=Damage&amp;diff=146"/>
		<updated>2026-03-20T02:34:16Z</updated>

		<summary type="html">&lt;p&gt;PinkEv3: Base Text (Unorganized)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyre uses additive damage and damage reduction to calculate enchant damage.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
Mythic Hunter III (+30% Damage) + Diamond Dozer III (+30% Damage) = +60% Damage&lt;br /&gt;
&lt;br /&gt;
Mithril Plating III (+25% Damage Reduction) + Diamonds Aren’t Unbreakable III (35% Damage Reduction) = 60% Damage Reduction&lt;br /&gt;
&lt;br /&gt;
Extra damage subtracts damage reduction from the enemy.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
A player using +50% damage reduction against a player using +60% damage reduction would result in the player being hit receiving 10% less damage.&lt;br /&gt;
&lt;br /&gt;
A player using +70% damage against a player using +60% damage reduction would result in the player being hit receiving 10% additional damage.&lt;br /&gt;
&lt;br /&gt;
A player using +60% damage against a player using +60% damage reduction would essentially nullify both player’s mystic effects.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
</feed>