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	<title>Mythic Bow Enchants - Revision history</title>
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	<updated>2026-04-14T16:04:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.thepyre.net/index.php?title=Mythic_Bow_Enchants&amp;diff=155&amp;oldid=prev</id>
		<title>PinkEv3: Base Text (Unorganized)</title>
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		<updated>2026-03-20T02:40:39Z</updated>

		<summary type="html">&lt;p&gt;Base Text (Unorganized)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Mythic Bows are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Bows first drop, they are titled as Blank Mythic Bows. Blank Mythic Bows are kept on death and cannot be dropped. &lt;br /&gt;
&lt;br /&gt;
While a Mythic Bow is Blank, it deals the same damage as a default bow.&lt;br /&gt;
&lt;br /&gt;
Mythic Bows can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Bows can be enchanted up to tier 3, with a maximum of 3 enchants. &lt;br /&gt;
&lt;br /&gt;
Enchants have 3 tiers, with each tier increasing the power of the enchant. &lt;br /&gt;
&lt;br /&gt;
When a Mythic Bow is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Bow Corrupts, all enchants are removed, and a special Corrupt Bow Enchant is applied. Corrupt Bows only have 1 enchant tier, 13 lives, and cannot be repaired or saved.&lt;br /&gt;
&lt;br /&gt;
Mythic Bows, in addition to bow enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== Normal Bow Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Homing Tracker&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
40|50|60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;After shooting an Enemy, your next shot is homing but deals _% Damage | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ignition&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|3|2&lt;br /&gt;
|Successfully landing  _ shots will empower your next shot with Fire (6s) inflicting both the Enemy and the User&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Explosive Impact&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|1.5|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Fully charged arrows create a medium sized explosion on impact that deals _🤍 True Damage | Cooldown: 45s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Grapple&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
45|30|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting an Enemy will pull the User 8 blocks towards them | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mouse Trap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
120|180|240&lt;br /&gt;
|Shooting a Player will add _s to their combat timer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The target cannot be marked twice in the same instance&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ranged&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Revocation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Player will prevent them from firing any projectiles for _s | Cooldown: 120s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Flintlock&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|18|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows are automatically fully drawn | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Arrows are nullified while on cooldown&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Vortex&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|5|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows shot to the ground pull all Enemies within _ blocks towards the arrow | Cooldown: 30s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Does not work within 20 blocks of middle&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Masochist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1.5|2|2.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;The User heals _❤️ when shooting themselves | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Chain Killer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
40|60|90&lt;br /&gt;
|Killing an Enemy grants +_% Damage on the next arrow shot&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Endless Arrows&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|Receive _ arrows on arrow hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Marksman&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1.5|2|2.5&lt;br /&gt;
|Deal +_% Damage for every block of distance between the User and Enemy (+75% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Gold Generator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|5|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain +_ Gold on arrow hit | Cooldown: 2s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;XP Generator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|5|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain +_ XP on arrow hit | Cooldown: 2s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Combo Wombo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|30|40&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting an Enemy with a fully charged arrow empowers the User’s next melee hit for +_% Damage | 3s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Jumper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|30|40&lt;br /&gt;
|Arrows shot while mid-air deal +_% Damage and 3 blocks of increased Knockback against Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Close Quarters&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|25|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows deal +150% Damage but lose _% Damage for every block of distance between the User and Enemy | Cooldown: 3s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Recurved&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|Arrows deal +_% Damage to Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pernicious Pebble&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|3|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrow hits on the User generate _ Gold Bars | Cooldown: 15s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Defensive Draw&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|25|40&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies while drawing your bow&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;First&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|1.5|2&lt;br /&gt;
|The first shot against an Enemy deals  _🤍 True Damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hawkeye&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|8|10&lt;br /&gt;
|Every consecutive arrow shot against an Enemy deals +_% Damage (+40% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|6|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting an Enemy pulls them towards the User by _ blocks | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== RARE! Bow Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Nitrous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|9|12&lt;br /&gt;
|Arrow hits grant Speed II (6s). Consecutive arrow hits add Speed II (3s), up to _s. &lt;br /&gt;
&lt;br /&gt;
Missing removes all Speed&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pyretechnics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shots while sneaking launch a firework that explodes every 5 blocks, inflicting Fire (5s). | 120s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On-impact, create a 3x3 of fire, lasting for _s and also inflicting Fire (5s)&lt;br /&gt;
&lt;br /&gt;
Can not be shot within 20 blocks of spawn, and the arrow impact will not create the 3x3 fire&lt;br /&gt;
&lt;br /&gt;
The explosions will happen immediately after the arrow is shot, so the first explosion will affect the player who shot it, lighting them on fire&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sonar Shot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|80|100&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows shot while crouching will home in on the Enemy nearest to the User’s crosshair, regardless of distance. Homing arrows deal _% Damage | Cooldown: 10s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Instacharge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|80|100&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Arrows are automatically fully drawn and deal _% Damage | Cooldown: 1s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Smoke Bomb&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Left clicking fires an egg that explodes on contact, inflicting Blindness (_s) | Cooldown: 45s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Gatling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|40|50&lt;br /&gt;
|Charging the bow shoots arrows out at an increasing rate. Arrows deal _% Damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Minefield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|All arrows shot by this item inflict _🤍 True Damage when picked up by a Player &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Damage can only be applied once every 2s&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Slurp&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Player removes all of their potion effects for _s and grants them to the User | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== CORRUPT! Bow Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Replaced&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt; Shooting a Player will copy their appearance for 60s | Cooldown: 500s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; The User is highlighted to the affected Player &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Plasma Laser&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; Uses ALL arrows in the User’s inventory for a shot, dealing +1% Damage for every arrow consumed (420% Max)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Upon firing, the User takes 2🤍 True Damage and gains Slowness I (5s)&lt;br /&gt;
&lt;br /&gt;
Charge up takes 10 seconds to fully charge the bow&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mimic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039;&amp;lt;nowiki&amp;gt; Shooting a Player will copy their hotbar for 60s | Cooldown: 500s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; After the 60s, the User’s hotbar is reverted and locked for 20s &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
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