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		<summary type="html">&lt;p&gt;Base Text (Unorganized)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Mythic Pants are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Pants first drop, they are titled as Blank Mythic Pants. Blank Mythic Pants are kept on death and cannot be dropped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While a Mythic Pant is Blank, it has as much damage reduction as chain pants. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mythic Pants can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Pants can be enchanted up to tier 3, with a maximum of 3 enchants. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enchants have 3 tiers, with each tier increasing the power of the enchant. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a Mythic Pant is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Pant Corrupts, all enchants are removed, and a special Corrupt Pant Enchant is applied. Corrupt Pants only have 1 enchant tier, 13 lives, and cannot be repaired or saved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mythic Pants, in addition to pant enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== Normal Pant Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sauna Lover&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30 &lt;br /&gt;
|Lava no longer deals damage. While in lava, gain +_% Damage Reduction.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The player can still be damaged by Fire&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Grave Puppet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|If killed by a Player, a Zombie with _❤️, Speed II and the User’s last equipped items will spawn and target the Player&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Power Limiter&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7|10|13&lt;br /&gt;
|For every +20% Damage dealt by Player Mythics, gain +_% Damage Reduction on Player hit (+50% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Band-Aid&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
12|9|6&lt;br /&gt;
|Passively heal 2❤️ every _s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sneaky&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|25|20&lt;br /&gt;
|Players _ or more blocks away cannot see the User&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Broken Modem&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|7.5|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When the User is hit, they have a _% chance to randomly teleport to the nearest Player | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spammer’s End&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|0.75|1&lt;br /&gt;
|If the User takes damage within 0.6s of last being hit, they heal _❤️&lt;br /&gt;
&lt;br /&gt;
Notifies player that hit the user that the effect activated&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Coward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
75|60|45&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Prevents the User from receiving a Bounty Bump | _s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mithril Plating&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Speedy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|20&lt;br /&gt;
|Move _% faster&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Socially Anxious&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
25|35|45&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies if 3 or less Players are within 10 blocks of the User&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hoarder&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|2|3&lt;br /&gt;
|The User can hold an additional _ health items&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Power Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
I/II/III&lt;br /&gt;
|Being hit 5 times without dealing damage grants Speed _ (10s)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Counter Attack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|5|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Being hit _ times within 5s by an Enemy without hitting back grants +40% Damage against the Enemy for 10s | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;That Tickles&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|10|15&lt;br /&gt;
|Enemy hits have a _% chance to convert 50% of incoming Damage into Absorption&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Socially Outgoing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|Gain +_% Damage Reduction against Enemy hits for every Player within 10 blocks of the User (+40% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Party Pooper&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|Heal _❤️ when hit by True Damage&lt;br /&gt;
&lt;br /&gt;
The healing is applied after the true damage, so it does not nullify the damage, only heals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Beefy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1|2|3&lt;br /&gt;
|Increase the User’s max health by _❤️&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Padding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain _💛 Absorption on Enemy kill | 3s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Long Live the King&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|For every 1,000g on the User’s Bounty, gain +_% Damage Reduction against Enemies (+25% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Long Die the King&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|12|20&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies with a Bounty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Diamonds Aren’t Unbreakable&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|25|35&lt;br /&gt;
|Gain +_% Damage Reduction against Enemies using diamond weapons&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Critical Failure&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
40|50|60&lt;br /&gt;
|Gain +_% Damage Reduction against Enemy critical hits&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Spiked&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Enemies take _🤍 True Damage upon melee-hitting the User | Cooldown: 6s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sonic Drive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
2|4|6&lt;br /&gt;
|If the User has Speed on Enemy kill, it is extended by _s &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Increased Speed is capped at 45s&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Safety&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
I/II/III&lt;br /&gt;
|When outside of combat, gain Regeneration _ and 1 💛 Absorption every 5s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Unstable Protection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|25|35&lt;br /&gt;
|Gain a _% chance to negate incoming arrows&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Goldilocks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|25&lt;br /&gt;
|If the User has Absorption, deal +_% Damage &lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Uno Reverse&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|70|80&lt;br /&gt;
|Receive _% of your Bounty upon death. The remaining Bounty is claimed by the Enemy&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Does not activate unless the pants have been worn for more than 4s&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;AFK&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|10|5&lt;br /&gt;
|Standing still for _s gives a stacking Enemy hit negation. Moving or attacking breaks all stacks&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Posthumous&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pebble&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|45|60&lt;br /&gt;
|On death, fire 3 Gold Bars out every second for _s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Perilous Pebble&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;All Gold Bars created by the User deal 1🤍 True Damage to Enemies who pick them up | Cooldown: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The cooldown is for the pickup damage, this prevents players from 1 shotting enemies or doing massive amounts of damage in middle&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pained Pebble&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Whenever the User loses 1❤️, a Gold Bar is spawned within _ blocks | Cooldown: 3s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== RARE! Pant Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Pyre’s Protection&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; 10|15|20&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; 30|20|10&lt;br /&gt;
|Fire, Poison, &amp;amp; Wither no longer afflicts the User and instead gives +_% Damage Reduction against Enemies. If the User is not afflicted, take +_% Damage from Enemies&lt;br /&gt;
&lt;br /&gt;
Gain True Damage immunity while afflicted by Fire&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Plot Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7|8|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When the User is at or below 4.5❤️, gain Resistance III (_s) | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Divine Enhancement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|5|4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Being melee hit by an Enemy _ times grants a random Defensive augment | Cooldown: 6s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(35%) Immunity to true damage for 3 seconds&lt;br /&gt;
&lt;br /&gt;
(35%) Gain Jump Boost 1, Resistance 1, Speed 1, Regeneration 1 for 6 seconds&lt;br /&gt;
&lt;br /&gt;
(25%) Heal 3 hearts&lt;br /&gt;
&lt;br /&gt;
(5%) Gain 6 Absorption hearts&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Take Flight&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Holding sneak charges a jump that launches the User up to _ blocks into the air. The User’s fall is then slowed, cancelled by crouching midair | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Cannot be used within 15 blocks of middle&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Armor Begone&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7.5|8.5|9.5&lt;br /&gt;
|The User’s armor level is set to _ but the User cannot equip any other armor&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Prized Pebble&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Picking up a Gold Bar grants 2💛 Absorption, Speed II (5s) and a stacking +_% Damage on the User’s next attack (+100% Max) | Cooldown: 2s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no way to generate gold bars on this enchant by design&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mount&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
7|8|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Holding shift for 5s summons a 1❤️ Donkey that moves _ blocks per second and on Enemy contact deals 1🤍 True Damage in an explosion with increased knockback. Dismount to despawn | 250s Cooldown&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dismounting while riding the donkey despawns it, and puts the user on the ground (to get past the Minecraft’s clunky dismounting)&lt;br /&gt;
&lt;br /&gt;
When summoned, the user automatically starts riding it&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Jimpy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
100|80|60&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Jimpy the Slime accompanies the User and attacks Enemies with True Damage, gaining more power from kills and assists, but be careful not to make him too powerful! | Respawn: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Jimpy’s Level: _&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Kill - 5 Points&lt;br /&gt;
&lt;br /&gt;
Assist - 3 Points&lt;br /&gt;
&lt;br /&gt;
Levels:&lt;br /&gt;
&lt;br /&gt;
0 Points - Smallest Slime - 50 max health - 1.5 hearts of true damage&lt;br /&gt;
&lt;br /&gt;
500 Points - Bigger Slime - 100 max health - 2 hearts of damage&lt;br /&gt;
&lt;br /&gt;
1000 Points - Even bigger size -  150 max health - 3 hearts of damage&lt;br /&gt;
&lt;br /&gt;
2000 Points - Biggest slime - 200 Max Health - 2.5 hearts of damage&lt;br /&gt;
&lt;br /&gt;
5000 Points - Jimpy explodes with a massive animation and a special mini event (can happen during major events) starts, called “Slime Overlord”&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hellhounds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
300|200|100&lt;br /&gt;
|Upon killing _ Enemies, spawn a Hellhound (4 Max)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Progress: _/_ kills&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Hellhounds:&lt;br /&gt;
&lt;br /&gt;
On Hit Effects:&lt;br /&gt;
&lt;br /&gt;
Cooper | High Damage &lt;br /&gt;
&lt;br /&gt;
Rocky | Blindness for 5 seconds&lt;br /&gt;
&lt;br /&gt;
Tucker | Slowness 2 for 6 seconds&lt;br /&gt;
&lt;br /&gt;
Abby | Heals the user for all damage dealt&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Collar Color&lt;br /&gt;
|True&lt;br /&gt;
&lt;br /&gt;
Damage&lt;br /&gt;
|Speed&lt;br /&gt;
|❤&lt;br /&gt;
|-&lt;br /&gt;
|Cooper&lt;br /&gt;
|Blue&lt;br /&gt;
|3.5&lt;br /&gt;
|2&lt;br /&gt;
|80&lt;br /&gt;
|-&lt;br /&gt;
|Rocky&lt;br /&gt;
|Black&lt;br /&gt;
|2.5&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Tucker&lt;br /&gt;
|Orange&lt;br /&gt;
|1.5&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Abby&lt;br /&gt;
|Red&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Mama Duck&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
3|4|5&lt;br /&gt;
|Every 5 Enemy kills, a Baby Chicken spawns that follows the User. If any Player kills it, they take _🤍 True Damage (6 Max)&lt;br /&gt;
&lt;br /&gt;
Names:&lt;br /&gt;
&lt;br /&gt;
Pippy&lt;br /&gt;
&lt;br /&gt;
Dippy&lt;br /&gt;
&lt;br /&gt;
Chippy&lt;br /&gt;
&lt;br /&gt;
Gippy&lt;br /&gt;
&lt;br /&gt;
Flippy&lt;br /&gt;
&lt;br /&gt;
Disappointment&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sacrificial Lamb&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|4|3&lt;br /&gt;
|After getting 50 Enemy kills using this item, if the User dies, this item loses _ lives, but prevents the loss of any lives on other Mythics, excluding Corrupts&lt;br /&gt;
&lt;br /&gt;
If the player takes the item off at any time, the effect resets&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
== CORRUPT! Pant Enchants ==&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Classified Contract&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; Getting 600 Enemy kills with this item adds a token that gets redeemed when the item breaks. Tokens grant 1 Mythic Gem and increases the User’s total Gold Stash by 0.5% (1,000,000g Max)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Progress: _/600 kills&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Tokens: _&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Lose 1 life when a token is earned, and upon reaching 5 tokens, the item automatically breaks&lt;br /&gt;
&lt;br /&gt;
Unequipping the item resets all kills but does not reset tokens. Trading the item resets tokens&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;The Hare&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; Every 20 Enemy kills, gain Speed II (120s)&lt;br /&gt;
&lt;br /&gt;
Gain +50% Gold and +50% XP while Speed is active&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Whenever the User does not have Speed, gain Slowness I&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;The Tortoise&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; Gain +25% Damage Reduction against Enemies and on Enemy kill gain Resistance II (5s), +25% Gold, +25% XP and +50% Damage on the next Enemy hit&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Gain Slowness I while equipped&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Blind Assassin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; When hitting a Bountied Enemy, gain Regeneration I (10s) Speed III (10s) and +50% Damage on-hit that applies Blindness I (3s)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Gain Blindness I while equipped and take +25% Damage from Enemies without a Bounty&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Borrowed Time&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; Gain +100% Gold and +100% XP on Enemy kill. Gain +33% Damage Reduction and +33% Damage against Enemies&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; The User has a 60s death timer. When the timer reaches 45s, the User can no longer take the item off.&lt;br /&gt;
&lt;br /&gt;
+8s on Enemy kill&lt;br /&gt;
&lt;br /&gt;
+2s on Enemy assist&lt;br /&gt;
&lt;br /&gt;
+0.5s on received Enemy hit&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dead Ringer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
1 Tier&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Positive:&amp;#039;&amp;#039;&amp;#039; If killed, the User is instead teleported to a random location on the map, retaining their inventory and streak but losing their Bounty. The Enemy that killed the User is receives the full Bounty and is notified that the User died&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative:&amp;#039;&amp;#039;&amp;#039; Disables /spawn for the User and can only be activated once per streak&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
</feed>