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	<id>https://wiki.thepyre.net/index.php?action=history&amp;feed=atom&amp;title=Parties</id>
	<title>Parties - Revision history</title>
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	<updated>2026-04-14T16:14:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.thepyre.net/index.php?title=Parties&amp;diff=163&amp;oldid=prev</id>
		<title>PinkEv3: Base Text (Unorganized)</title>
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		<updated>2026-03-20T02:46:13Z</updated>

		<summary type="html">&lt;p&gt;Base Text (Unorganized)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Parties are a feature soon to be added to The Pyre. The goal with Parties is to incentivize further group gameplay for players. &lt;br /&gt;
&lt;br /&gt;
Parties will be able to:&lt;br /&gt;
&lt;br /&gt;
Privately communicate in chat&lt;br /&gt;
&lt;br /&gt;
Switch Lobbies together&lt;br /&gt;
&lt;br /&gt;
Duel other Parties&lt;br /&gt;
&lt;br /&gt;
Possible Party Features:&lt;br /&gt;
&lt;br /&gt;
Party Enchants - Some have already been coded, however balancing these enchants has proved difficult, so they have been temporarily disabled until further testing. &lt;br /&gt;
&lt;br /&gt;
Party Pant Enchants: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Personable Pebble&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|6|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;When striking a Party Member, throw _ Gold Bars in their face | Cooldown: 10s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Comradery&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
75|85|95&lt;br /&gt;
|Gain +_% Damage Reduction against Party Members&lt;br /&gt;
&lt;br /&gt;
Disabled for 1v1s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Love Tap&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
25|20|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Gain 4💛 Absorption when you are hit by a Party Member | Cooldown: _s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hit damage is still applied&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;No Team in I&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Gain +_% Damage Reduction against Enemy attacks&lt;br /&gt;
&lt;br /&gt;
If a Party Member is within 20 blocks, take 1❤️ of damage per second&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Peasant&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
4|5|8&lt;br /&gt;
|Party Members who are wearing the “King” enchant gain +_% Damage Reduction while these pants are equipped&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! King&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|20&lt;br /&gt;
|All Party Members within _ blocks wearing the “Peasant” enchant will buff the User according to their enchant level. While wearing, the User is equipped with a non-removable Golden Helmet (+50% Max)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! Coalescence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
50|40|25&lt;br /&gt;
|Every _ kills, gain +1% Damage Reduction and +1% Damage. Party Members using Coalescence also gain the buff (30% Max)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Current Bonus: +_%&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! Exterminator&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|25|30&lt;br /&gt;
|Killing a Player gives +_% Damage against all other Players in their Party for 60s&lt;br /&gt;
|}&lt;br /&gt;
Party Sword Enchants: &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Yoink&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
20|40|60&lt;br /&gt;
|Killing an Enemy that was damaged by a Party Member grants +_% Gold &amp;amp; XP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Toesic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; 5|10|15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; 200|350|500&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Inflict Nausea (_s) and steal _ Gold when hitting a Party Member | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Safeguard&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting a Party Member will prevent the next hit on them | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Benevolence&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
25|50|75&lt;br /&gt;
|_% of the Gold and XP you earn from Enemy kills is distributed to Party Members within 15 blocks&lt;br /&gt;
&lt;br /&gt;
This means the user personally earns less gold and xp and the gold is spread out evenly. Clanmates are notified each time the player gets a kill&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Avenger&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|20|30&lt;br /&gt;
|Deal +_% Damage to Enemies who have killed a Party Member in the last 120s&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! MEDIC&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting a Party Member will heal them for 5❤️ | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! Marked&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
30|40|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Hitting a Player will alert all Party Members in the instance, and the Player will take +_% Damage from Party Members for 10s | Cooldown: 120s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;The target cannot be marked twice in the same instance&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Can only be applied to a player once per lobby (both players must leave the current lobby for the effect to be able to be applied again)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! Yeet&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
8|12|16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Block while facing a Party Member to place them upon your head. After 3s, the Party Member will be launched _ blocks in the direction the User is facing and will explode, dealing 3🤍 True Damage | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The user cannot move, but can change the direction while the clanmate is on their head. &lt;br /&gt;
|}&lt;br /&gt;
Party Bow Enchants:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tasty Arrows&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
0.5|1|1.5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member doesn’t deal damage and instead grants _💛 Absorption | Cooldown: 5s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Tap Out&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
120|60|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member swaps the User and Party Member’s positions | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Empowerment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|35|50&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Memberempowers their next hit for +_% Damage | Cooldown: 5s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Nullified&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
10|15|25&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Player will give all Party Members +_% Damage Reduction (10s) against them | Cooldown: 30s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Boxing Glove&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
5|8|15&lt;br /&gt;
|Shooting a Party Member with an arrow deals _ blocks of increased Knockback and 1🤍 True Damage&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! To Me&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
60|45|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member will teleport them to the User | Cooldown: _s &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! Spirit Shield&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
15|20|30&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member reflects all damage they take onto the User for while granting the User +_% Damage Reduction for 30s | Cooldown: 60s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Rare! Ultra Instinct&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
—&lt;br /&gt;
&lt;br /&gt;
6|7|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;Shooting a Party Member grants them Resistance II &amp;amp; Speed II (_s) | Cooldown: 30s&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Trivia:&lt;br /&gt;
&lt;br /&gt;
Originally, Clans were going to be the only group system for players, with Clan Wars and Clan Duels being the primary way for group fights. However, a party system proved to be more versatile for gameplay, allowing players to set up group practice fights more easily.&lt;/div&gt;</summary>
		<author><name>PinkEv3</name></author>
	</entry>
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