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Mythic Pants Enchants

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Revision as of 04:42, 20 March 2026 by PinkEv3 (talk | contribs) (Base Text (Unorganized))

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Mythic Pants are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Pants first drop, they are titled as Blank Mythic Pants. Blank Mythic Pants are kept on death and cannot be dropped.


While a Mythic Pant is Blank, it has as much damage reduction as chain pants.


Mythic Pants can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Pants can be enchanted up to tier 3, with a maximum of 3 enchants.


Enchants have 3 tiers, with each tier increasing the power of the enchant.


When a Mythic Pant is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Pant Corrupts, all enchants are removed, and a special Corrupt Pant Enchant is applied. Corrupt Pants only have 1 enchant tier, 13 lives, and cannot be repaired or saved.


Mythic Pants, in addition to pant enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.

Normal Pant Enchants

Sauna Lover

10|20|30

Lava no longer deals damage. While in lava, gain +_% Damage Reduction.

The player can still be damaged by Fire

Grave Puppet

10|15|20

If killed by a Player, a Zombie with _❤️, Speed II and the User’s last equipped items will spawn and target the Player
Power Limiter

7|10|13

For every +20% Damage dealt by Player Mythics, gain +_% Damage Reduction on Player hit (+50% Max)
Band-Aid

12|9|6

Passively heal 2❤️ every _s
Sneaky

30|25|20

Players _ or more blocks away cannot see the User
Broken Modem

5|7.5|10

When the User is hit, they have a _% chance to randomly teleport to the nearest Player | Cooldown: 60s
Spammer’s End

0.5|0.75|1

If the User takes damage within 0.6s of last being hit, they heal _❤️

Notifies player that hit the user that the effect activated

Coward

75|60|45

Prevents the User from receiving a Bounty Bump | _s Cooldown
Mithril Plating

15|20|25

Gain +_% Damage Reduction against Enemies
Speedy

5|10|20

Move _% faster
Socially Anxious

25|35|45

Gain +_% Damage Reduction against Enemies if 3 or less Players are within 10 blocks of the User
Hoarder

1|2|3

The User can hold an additional _ health items
Power Up

I/II/III

Being hit 5 times without dealing damage grants Speed _ (10s)
Counter Attack

6|5|4

Being hit _ times within 5s by an Enemy without hitting back grants +40% Damage against the Enemy for 10s | Cooldown: 60s
That Tickles

5|10|15

Enemy hits have a _% chance to convert 50% of incoming Damage into Absorption
Socially Outgoing

0.5|1|1.5

Gain +_% Damage Reduction against Enemy hits for every Player within 10 blocks of the User (+40% Max)
Party Pooper

0.5|1|1.5

Heal _❤️ when hit by True Damage

The healing is applied after the true damage, so it does not nullify the damage, only heals

Beefy

1|2|3

Increase the User’s max health by _❤️
Padding

0.5|1|2

Gain _💛 Absorption on Enemy kill | 3s Cooldown
Long Live the King

0.5|1|1.5

For every 1,000g on the User’s Bounty, gain +_% Damage Reduction against Enemies (+25% Max)
Long Die the King

8|12|20

Gain +_% Damage Reduction against Enemies with a Bounty
Diamonds Aren’t Unbreakable

15|25|35

Gain +_% Damage Reduction against Enemies using diamond weapons
Critical Failure

40|50|60

Gain +_% Damage Reduction against Enemy critical hits
Spiked

0.5|1|1.5

Enemies take _🤍 True Damage upon melee-hitting the User | Cooldown: 6s
Sonic Drive

2|4|6

If the User has Speed on Enemy kill, it is extended by _s

Increased Speed is capped at 45s

Safety

I/II/III

When outside of combat, gain Regeneration _ and 1 💛 Absorption every 5s
Unstable Protection

15|25|35

Gain a _% chance to negate incoming arrows
Goldilocks

15|20|25

If the User has Absorption, deal +_% Damage
Uno Reverse

60|70|80

Receive _% of your Bounty upon death. The remaining Bounty is claimed by the Enemy

Does not activate unless the pants have been worn for more than 4s

AFK

15|10|5

Standing still for _s gives a stacking Enemy hit negation. Moving or attacking breaks all stacks
Posthumous

Pebble

30|45|60

On death, fire 3 Gold Bars out every second for _s
Perilous Pebble

5|4|3

All Gold Bars created by the User deal 1🤍 True Damage to Enemies who pick them up | Cooldown: _s

The cooldown is for the pickup damage, this prevents players from 1 shotting enemies or doing massive amounts of damage in middle

Pained Pebble

5|4|3

Whenever the User loses 1❤️, a Gold Bar is spawned within _ blocks | Cooldown: 3s

RARE! Pant Enchants

Pyre’s Protection

1. 10|15|20

2. 30|20|10

Fire, Poison, & Wither no longer afflicts the User and instead gives +_% Damage Reduction against Enemies. If the User is not afflicted, take +_% Damage from Enemies

Gain True Damage immunity while afflicted by Fire

Plot Armor

7|8|9

When the User is at or below 4.5❤️, gain Resistance III (_s) | Cooldown: 60s
Divine Enhancement

6|5|4

Being melee hit by an Enemy _ times grants a random Defensive augment | Cooldown: 6s

(35%) Immunity to true damage for 3 seconds

(35%) Gain Jump Boost 1, Resistance 1, Speed 1, Regeneration 1 for 6 seconds

(25%) Heal 3 hearts

(5%) Gain 6 Absorption hearts

Take Flight

10|15|20

Holding sneak charges a jump that launches the User up to _ blocks into the air. The User’s fall is then slowed, cancelled by crouching midair | Cooldown: 60s

Cannot be used within 15 blocks of middle

Armor Begone

7.5|8.5|9.5

The User’s armor level is set to _ but the User cannot equip any other armor
Prized Pebble

10|15|20

Picking up a Gold Bar grants 2💛 Absorption, Speed II (5s) and a stacking +_% Damage on the User’s next attack (+100% Max) | Cooldown: 2s

There is no way to generate gold bars on this enchant by design

Mount Up

7|8|9

Holding shift for 5s summons a 1❤️ Donkey that moves _ blocks per second and on Enemy contact deals 1🤍 True Damage in an explosion with increased knockback. Dismount to despawn | 250s Cooldown

Dismounting while riding the donkey despawns it, and puts the user on the ground (to get past the Minecraft’s clunky dismounting)

When summoned, the user automatically starts riding it

Jimpy

100|80|60

Jimpy the Slime accompanies the User and attacks Enemies with True Damage, gaining more power from kills and assists, but be careful not to make him too powerful! | Respawn: _s

Jimpy’s Level: _

Kill - 5 Points

Assist - 3 Points

Levels:

0 Points - Smallest Slime - 50 max health - 1.5 hearts of true damage

500 Points - Bigger Slime - 100 max health - 2 hearts of damage

1000 Points - Even bigger size -  150 max health - 3 hearts of damage

2000 Points - Biggest slime - 200 Max Health - 2.5 hearts of damage

5000 Points - Jimpy explodes with a massive animation and a special mini event (can happen during major events) starts, called “Slime Overlord”

Hellhounds

300|200|100

Upon killing _ Enemies, spawn a Hellhound (4 Max)

Progress: _/_ kills

Hellhounds:

On Hit Effects:

Cooper | High Damage

Rocky | Blindness for 5 seconds

Tucker | Slowness 2 for 6 seconds

Abby | Heals the user for all damage dealt

Name Collar Color True

Damage

Speed
Cooper Blue 3.5 2 80
Rocky Black 2.5 1 50
Tucker Orange 1.5 1 50
Abby Red 2 1 30
Mama Duck

3|4|5

Every 5 Enemy kills, a Baby Chicken spawns that follows the User. If any Player kills it, they take _🤍 True Damage (6 Max)

Names:

Pippy

Dippy

Chippy

Gippy

Flippy

Disappointment

Sacrificial Lamb

5|4|3

After getting 50 Enemy kills using this item, if the User dies, this item loses _ lives, but prevents the loss of any lives on other Mythics, excluding Corrupts

If the player takes the item off at any time, the effect resets

CORRUPT! Pant Enchants

Classified Contract

1 Tier

Positive: Getting 600 Enemy kills with this item adds a token that gets redeemed when the item breaks. Tokens grant 1 Mythic Gem and increases the User’s total Gold Stash by 0.5% (1,000,000g Max)

Progress: _/600 kills

Tokens: _

Negative: Lose 1 life when a token is earned, and upon reaching 5 tokens, the item automatically breaks

Unequipping the item resets all kills but does not reset tokens. Trading the item resets tokens

The Hare

1 Tier

Positive: Every 20 Enemy kills, gain Speed II (120s)

Gain +50% Gold and +50% XP while Speed is active

Negative: Whenever the User does not have Speed, gain Slowness I

The Tortoise

1 Tier

Positive: Gain +25% Damage Reduction against Enemies and on Enemy kill gain Resistance II (5s), +25% Gold, +25% XP and +50% Damage on the next Enemy hit

Negative: Gain Slowness I while equipped

Blind Assassin

1 Tier

Positive: When hitting a Bountied Enemy, gain Regeneration I (10s) Speed III (10s) and +50% Damage on-hit that applies Blindness I (3s)

Negative: Gain Blindness I while equipped and take +25% Damage from Enemies without a Bounty

Borrowed Time

1 Tier

Positive: Gain +100% Gold and +100% XP on Enemy kill. Gain +33% Damage Reduction and +33% Damage against Enemies

Negative: The User has a 60s death timer. When the timer reaches 45s, the User can no longer take the item off.

+8s on Enemy kill

+2s on Enemy assist

+0.5s on received Enemy hit

Dead Ringer

1 Tier

Positive: If killed, the User is instead teleported to a random location on the map, retaining their inventory and streak but losing their Bounty. The Enemy that killed the User is receives the full Bounty and is notified that the User died

Negative: Disables /spawn for the User and can only be activated once per streak