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Mythic Sword Enchants

From PyreWiki
This is the approved revision of this page, as well as being the most recent.

Mythic Swords are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Swords first drop, they are titled as Blank Mythic Swords. Blank Mythic Swords are kept on death and cannot be dropped.

While a Mythic Sword is Blank, it deals 6.5 damage, which is 0.5 damage higher than the default iron sword

Mythic Swords can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Swords can be enchanted up to tier 3, with a maximum of 3 enchants.

Enchants have 3 tiers, with each tier increasing the power of the enchant.

When a Mythic Sword is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Sword Corrupts, all enchants are removed, and a special Corrupt Sword Enchant is applied. Corrupt Swords only have 1 enchant tier, 13 lives, and cannot be repaired or saved.

Mythic Swords, in addition to sword enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.

Normal Sword Enchants

Morgul Blade

5|7|10

Apply Wither II (_s) to an Enemy on-hit, but this item deals -50% Damage while on cooldown | Cooldown: 180s
Soul Scrapper

1000|750|500

Every _ Enemy kills, gain 1 Mythic Scrap

Progress: _/_ kills

Achilles Heel

5|8|10

Hitting an Enemy removes any Speed effects they have for _s and prevents gaining Speed | Cooldown: 60s

When the enemy’s speed is removed, they are alerted in chat with a sound effect

Flame Dash

4|6|8

Upon blocking, dash forward _ blocks. Inflict Fire (5s) to the User and all Enemies hit | Cooldown: 120s
Hot Potato

4|6|8

Hitting an Enemy inflicts them and the User with Fire (_s) | Cooldown: 15s
Blazing Glory

3|4|5

Killing an Enemy will inflict the User and all Enemies within _ blocks with Fire (_s) | Cooldown: 30s
Kickback

1|1.5|2

Every non interrupted, consecutive hit against a Player increases Knockback dealt by _ blocks (15 Max)

Reset when a different player is hit or by getting hit by the player

Mirage

5|6|8

Upon blocking, gain Invisibility (2s) and dash forward _ blocks | Cooldown: 60s
Lethality

8|12|16

Deal +_% Damage to Enemies
Can’t Touch This

15|30|45

Blocking for 5s grants +_% Damage Reduction against Enemies for as long as the block is held
Just Business

8|16|25

Deal +_% Damage vs. Enemies with a Bounty
Parry

0.5|1|1.5

Holding block reflects arrows in a random direction and grants _💛 Absorption every fourth arrow parry | 4s Cooldown

Parried arrows count as the user’s damage

Garbaroth's Blessing

10|7|5

Every _ kills, gain a stacking +1% Gold on Enemy kill (+75% Max). Resets in spawn
Diamond Dozer

10|20|30

Deal +_% Damage vs. Enemies wearing diamond armor
Wombo Combo

30|40|60

Hitting an Enemy will grant +_% Damage on the User’s next arrow hit against them
Mythic Hunter

10|20|30

Deal +_% Damage vs. Enemies using Mythics
Cannibal

0.5|1|1.5

Heal _❤️ on Enemy kill | 1s Cooldown
What Doesn’t Kill You

3|4|5

For each absent ❤️, deal +_% Damage to Enemies
Pugnacious

Pebble

1|2|3

Hold block to generate _ Gold Bars every 5s (60 Max)

Upon releasing block, all the gold bars shoot out in random directions

Life Drain

10|15|20

Heal for _% Damage dealt against Enemies
Combo God

5|10|15

Deal +_% Damage for each consecutive hit against an Enemy (+100% Max)
Impaling Thrust

0.5|0.75|1.25

7|6|5

Every _ Enemy hits deals _🤍 True Damage
Scrapyard Hermes

3|5|8

When hitting an Enemy, gain Speed I (_s) | 3s Cooldown
Mid Grinder

3|6|9

Deal +_% Damage per Player within 5 blocks (+40% Max)
Respite

5|10|15

Gain Resistance I (_s) on Player kill
BONK!

60|45|30

Hitting an Enemy launches them 20 blocks into the air! | Cooldown: _s

Does not work within 20 blocks of middle

Laced Blade

30|25|20

Hitting an Enemy inflicts them with Poison II (5s) | Cooldown: _s

RARE! Sword Enchants

Judgement

1. 7|6|5

2. -3|-4|-5

Gain a “Judgement” counter

Increases by 1.5 on Enemy hit.

Decreases by 1 upon being hit by an Enemy

Reaching _ will smite the Enemy with lightning, while _ will smite the User

Lightning deals 2.5🤍 True Damage

The counter resets if you change opponents

Hell’s Flame

6|7|8

Hold block for 3s to charge up a large explosion, inflicting all Players within the radius with Fire (_s). If less than 3 Players are inflicted, the User is also inflicted | Cooldown: 120s

Additionally, deal +15% Damage to all Players inflicted with Fire

Astral Phase

10|15|20

Holding block for 4s causes a large explosion, grants Invisibility and Invincibility to the User for _s, but prevents all outgoing damage for the duration | Cooldown: 200s
Blessing of Grimbo

1. 1.5|2|2.5

2. 15|20|30

Hitting an Enemy below _❤️ instantly kills them, granting +_% Damage on your next hit

Enemies Executed: _

Trillionaire

1. 40|60|80

2. 0.025|0.05|0.075

Deal +_% Damage but costs _% of the User’s total Gold Stash on-hit

(Min - 500, Max - 20,000)

C4

2|3|4

Blocking while facing the ground plants a C4 charge. Blocking again after 5s detonates the charge, dealing _🤍 True Damage to all Enemies caught | Cooldown: 60s

Does not work within 20 blocks of middle

If not triggered after 60 seconds, it automatically explodes. Tiers also increase the size of the explosion

Power Surge

15|12|10

Kill _ Enemies to gain a charge (5 Max)

Block to convert all charges into an explosion that deals True Damage

Current Charges:

5 tiers of explosion, each increasing damage by 1 heart and size, the 5th tier also strikes the user with lightning dealing even more extra damage to anyone within 3 blocks

Death’s Grasp

16|15|13

Hitting an Enemy _ times charges a powerful True Damage and Wither attack, activated by holding block once charged | Cooldown: 60s

Falling below 6❤️ resets the hit counter

If the player uses a different weapon at all during the consecutive hits, it resets

The explosion when the hand slams down the enemy deals 4 hearts of true damage and also inflicts Wither 3 for 7 seconds

Time Stasis

6|7|8

Upon hitting an Enemy, hold block to freeze them and the User for up to _s, preventing all damage and movement | Cooldown: 180s

Releasing block ends the ability early

CORRUPT! Sword Enchants

Rising Phoenix

1 Tier

Positive: Holding block for 3s will inflict Fire for as long as block is held.

If the User receives fatal damage while on Fire, Rising Phoenix activates, saving the User and inflicting Fire to all Enemies within 7 blocks | Cooldown: 300s

Negative: The User takes +30% Damage every use and can no longer use /spawn

When Rising Phoenix activates, a 5 second fire particle animation happens where the player cannot be damaged, cannot move, and is healed 8 hearts. After the 5 seconds, a fire explosion occurs, lighting all other enemies within 7 blocks on fire for 10 seconds excluding the user

Crazy Slots

1 Tier

Positive: Holding block for 5 seconds randomizes the item’s effect between 9 forms for 45 seconds | Cooldown: 60s

Negative: Some forms are…subpar

Form Item Description
Default The default description
Gold Gain +150% Gold on Enemy kill
XP Gain +150% XP on Enemy kill
Damage Deal +75% Damage to Enemies
Knockback Deal +6 blocks of Knockback | Cooldown: 5s
Explosive Melee hits explode, dealing 1🤍 True Damage
Healing All Damage inflicted also heals the User
Unlucky Deal -50% Damage and take 0.5🤍 True Damage on-hit
Launch Launch Enemies 10 blocks up on-hit | Cooldown: 15s
God Combines all other forms