Soul Stone
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The Soul Stone is a feature soon to be added to The Pyre, as a potential reward from completing Grimbo’s Challenge.
The soul stone has no lives and is not lost on death. If a player right clicks the soul stone, they can choose a statistic to boost. For the boost to activate, the soul stone must be charged with kills while the item is in the player’s hotbar. Every 500 kills grants the Soul Stone 1 Charge. If a player dies while the Soul Stone is in their inventory (not just hotbar), they will lose a charge. Mythic Saving effects apply to the Soul Stone.
The Soul Stone cannot be traded, and any additional soul stones earned from Grimbo’s challenge are automatically added to the player’s soul stone. Soul Stone Levels increase the maximum charge limit for the current boost, with every 5 levels unlocking a new statistic that the Soul Stone can boost. When a statistic is unlocked for the first time, it is permanently unlocked, so even if the Soul Stone is less than level 5, it can still equip the unlocked statistics.
| Level | ||
| 0 | Default Properties | Charge up the item with kills, those charges increase statistic %s.
To switch the statistic your charges go into, you have to sacrifice a soul stone level. Charges are kept when you switch, but statistics will have a different amount of “Max Charges” which is how many charges can actually go into effect, any extras serve no purpose. 500 Kills = 1 Charge On Level 0, deaths will reset any charge progress and will remove 1 charge |
| 1 | Unlock Statistic | Name: Soul Stone Drop Boost
Effect: Every Charge Increases adds another 1% that a soul stone will drop from Grimbo’s Challenge Max Charges: 10 How % works with this specific boost, is every % will literally add that % to the Grimbo’s Challenge % table. On default, the Grimbo’s Challenge drop table sets the Soul Stone to 20%, so if it gets increased by 1% to 21%, it will take that 1% from the other 4 drop options. |
| 2 | Upgrade | Increase Soul Stone Drop Boost Max Charges to 20 |
| 3 | Upgrade | Increase Soul Stone Drop Boost Max Charges to 30
When the player has 30 charges, it will have added 30% to the Soul Stone drop chance, making it a ½ drop chance. |
| 4 | Decreased Death Penalty | No Longer Lose Charges on Death.
When dying while the Soul Stone is in the player’s inventory, instead you now lose 500 kills of progress towards your next charge. Your kill progress cannot go below 0 |
| 5 | Unlock Statistic | Name: Gold and XP Boost
Effect: Every Charge grants +1% Gold and XP Earned Max Charges: 5 |
| 6 | Upgrade | Increase Gold and XP Boost Max Charges to 10 |
| 7 | Upgrade | Increase Gold and XP Boost Max Charges to 15 |
| 8 | Upgrade | Increase Gold and XP Boost Max Charges to 20 |
| 9 | Upgrade + Decreased Death Penalty | Increase Gold and XP Boost Max Charges to 25
When dying while the Soul Stone is in the player’s inventory, instead you now lose 250 kills of progress towards your next charge. Your kill count cannot go below 0 |
| 10 | Unlock Statistic | Name: Damage Boost
Effect: Each Charge increases all damage output by 1% Max Charges: 2 |
| 11 | Upgrade | Increase Damage Boost Max Charges to 4 |
| 12 | Upgrade | Increase Damage Boost Max Charges to 6 |
| 13 | Upgrade | Increase Damage Boost Max Charges to 8 |
| 14 | Upgrade + Decreased Death Penalty | Increase Damage Boost Max Charges to 10
When dying while the Soul Stone is in the player’s inventory, instead you now lose 100 kills of progress towards your next charge. Your kill count cannot go below 0 |
| 15 | Unlock Statistic | Name: Defense Boost
Effect: Each Charge decreases all damage input by 1% Max Charges: 2 |
| 16 | Upgrade | Increase Defense Boost Max Charges to 4 |
| 17 | Upgrade | Increase Defense Boost Max Charges to 6 |
| 18 | Upgrade | Increase Defense Boost Max Charges to 8 |
| 19 | Upgrade + Decreased Death Penalty | Increase Defense Boost Max Charges to 10
When dying while the Soul Stone is in the player’s inventory, instead you now lose 50 kills of progress towards your next charge. Your kill count cannot go below 0 |
| 20 | Unlock Statistic | Name: Life Boost
Effect: Every Charge increases the % chance that 1 Random Mythic Life will be saved upon death Max Charges: 40 Charges |
| 21 | Upgrade | Increase Life Boost Max Charges to 60 |
| 22 | Upgrade | Increase Life Boost Max Charges to 80 |
| 23 | Upgrade | Increase Life Boost Max Charges to 100 |
| 24 | 1 New Change + Decreased Death Penalty | Soul Stone no longer has to be in the hotbar to have the effect or charge
Dying no longer has any penalty for the Soul Stone |
| 25 | Unlock Statistic | Name: Mythic Drop Boost
Effect: Every Charge increases the % chance that a Mythic will drop on-kill Max Charges: 500 Charges |
| 25+ | No Additional Rewards | Any additional soul stones will only function to switch the current boost |