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Bounties

From PyreWiki
Revision as of 03:19, 20 March 2026 by PinkEv3 (talk | contribs) (Base Text (Unorganized))

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When a player gets a killstreak, they have a chance to get a bounty, a gold value that will increase randomly upon killing enemies. When a player with a bounty dies, the killer receives all gold from the bounty.

When a player has a bounty, they can see it on the side bar. Additionally, other players can see the bounty surrounding the player.

When a player has any bounty, they are unable to return to spawn with /spawn. If the player has the Renown Upgrade Escape Artist, they are able to /spawn until a 20,000+ bounty.

Bountied Player Utility:

  • Items:

Bounty Banker - Allows players to remove and claim their own bounty

  • Enchants:

Coward - Prevents a bounty bump on cooldown

Dead Ringer - Fakes death, while removing the player’s bounty

Long Live the King - Reduces damage depending on bounty

Uno Reverse - Awards a % of the player’s bounty on death

  • Renown Upgrades:

Bounty Bumper - When receiving a bounty bump, adds a 25% chance to also add a bounty bump to a nearby player

Bounty Bonus - The player receives 10% of their bounty upon death

Bounty Hunter Utility:

  • Perks:

Field Agent - Allows the compass to track bountied players, and grants additional damage

  • Enchants:

Just Business - Deals additional damage to bountied players

Long Die the King - Damage reduction against bountied players

Blind Assassin - Hits blind bountied players while buffing the user

The higher a player’s killstreak, the more likely they are to receive a bounty. Bounties only increase in multiples of 10, and the maximum bounty is 50,000 Gold

Killstreak Bounty % Possible Gold Increase Amount
0-10 1% 10-100
10-24 2% 10-150
25-49 4% 10-200
50-74 5% 10-250
75-99 8% 10-400
100-149 10% 10-500
150-199 12% 10-600
200-300 14% 10-800
300+ 15% 10-1000