Mythic Sword Enchants
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Mythic Swords are one of the 3 types of Mythic, which are occasionally dropped on enemy kills. When Mythic Swords first drop, they are titled as Blank Mythic Swords. Blank Mythic Swords are kept on death and cannot be dropped.
While a Mythic Sword is Blank, it deals 6.5 damage, which is 0.5 damage higher than the default iron sword
Mythic Swords can be enchanted at the Mythic Anvil, which will bless the item with up to 3 random enchants, and grant the item a limited amount of lives. Mythic Swords can be enchanted up to tier 3, with a maximum of 3 enchants.
Enchants have 3 tiers, with each tier increasing the power of the enchant.
When a Mythic Sword is enchanted to tier 3, there is a low chance that the item will Corrupt. When a Mythic Sword Corrupts, all enchants are removed, and a special Corrupt Sword Enchant is applied. Corrupt Swords only have 1 enchant tier, 13 lives, and cannot be repaired or saved.
Mythic Swords, in addition to sword enchants, can have universal enchants, enchants which can be on all 3 types of Mythic. Universal enchants are found on the Universal Enchants wiki page.
Normal Sword Enchants | |||||||||||||||||||||||
| Morgul Blade
— 5|7|10 |
Apply Wither II (_s) to an Enemy on-hit, but this item deals -50% Damage while on cooldown | Cooldown: 180s | ||||||||||||||||||||||
| Soul Scrapper
— 1000|750|500 |
Every _ Enemy kills, gain 1 Mythic Scrap
Progress: _/_ kills | ||||||||||||||||||||||
| Achilles Heel
— 5|8|10 |
Hitting an Enemy removes any Speed effects they have for _s and prevents gaining Speed | Cooldown: 60s
When the enemy’s speed is removed, they are alerted in chat with a sound effect | ||||||||||||||||||||||
| Flame Dash
— 4|6|8 |
Upon blocking, dash forward _ blocks. Inflict Fire (5s) to the User and all Enemies hit | Cooldown: 120s | ||||||||||||||||||||||
| Hot Potato
— 4|6|8 |
Hitting an Enemy inflicts them and the User with Fire (_s) | Cooldown: 15s | ||||||||||||||||||||||
| Blazing Glory
— 3|4|5 |
Killing an Enemy will inflict the User and all Enemies within _ blocks with Fire (_s) | Cooldown: 30s | ||||||||||||||||||||||
| Kickback
— 1|1.5|2 |
Every non interrupted, consecutive hit against a Player increases Knockback dealt by _ blocks (15 Max)
Reset when a different player is hit or by getting hit by the player | ||||||||||||||||||||||
| Mirage
— 5|6|8 |
Upon blocking, gain Invisibility (2s) and dash forward _ blocks | Cooldown: 60s | ||||||||||||||||||||||
| Lethality
— 8|12|16 |
Deal +_% Damage to Enemies | ||||||||||||||||||||||
| Can’t Touch This
— 15|30|45 |
Blocking for 5s grants +_% Damage Reduction against Enemies for as long as the block is held | ||||||||||||||||||||||
| Just Business
— 8|16|25 |
Deal +_% Damage vs. Enemies with a Bounty | ||||||||||||||||||||||
| Parry
— 0.5|1|1.5 |
Holding block reflects arrows in a random direction and grants _💛 Absorption every fourth arrow parry | 4s Cooldown
Parried arrows count as the user’s damage | ||||||||||||||||||||||
| Garbaroth's Blessing
— 10|7|5 |
Every _ kills, gain a stacking +1% Gold on Enemy kill (+75% Max). Resets in spawn | ||||||||||||||||||||||
| Diamond Dozer
— 10|20|30 |
Deal +_% Damage vs. Enemies wearing diamond armor | ||||||||||||||||||||||
| Wombo Combo
— 30|40|60 |
Hitting an Enemy will grant +_% Damage on the User’s next arrow hit against them | ||||||||||||||||||||||
| Mythic Hunter
— 10|20|30 |
Deal +_% Damage vs. Enemies using Mythics | ||||||||||||||||||||||
| Cannibal
— 0.5|1|1.5 |
Heal _❤️ on Enemy kill | 1s Cooldown | ||||||||||||||||||||||
| What Doesn’t Kill You
— 3|4|5 |
For each absent ❤️, deal +_% Damage to Enemies | ||||||||||||||||||||||
| Pugnacious
Pebble — 1|2|3 |
Hold block to generate _ Gold Bars every 5s (60 Max)
Upon releasing block, all the gold bars shoot out in random directions | ||||||||||||||||||||||
| Life Drain
— 10|15|20 |
Heal for _% Damage dealt against Enemies | ||||||||||||||||||||||
| Combo God
— 5|10|15 |
Deal +_% Damage for each consecutive hit against an Enemy (+100% Max) | ||||||||||||||||||||||
| Impaling Thrust
— 0.5|0.75|1.25 7|6|5 |
Every _ Enemy hits deals _🤍 True Damage | ||||||||||||||||||||||
| Scrapyard Hermes
— 3|5|8 |
When hitting an Enemy, gain Speed I (_s) | 3s Cooldown | ||||||||||||||||||||||
| Mid Grinder
— 3|6|9 |
Deal +_% Damage per Player within 5 blocks (+40% Max) | ||||||||||||||||||||||
| Respite
— 5|10|15 |
Gain Resistance I (_s) on Player kill | ||||||||||||||||||||||
| BONK!
— 60|45|30 |
Hitting an Enemy launches them 20 blocks into the air! | Cooldown: _s
Does not work within 20 blocks of middle | ||||||||||||||||||||||
| Laced Blade
— 30|25|20 |
Hitting an Enemy inflicts them with Poison II (5s) | Cooldown: _s | ||||||||||||||||||||||
RARE! Sword Enchants | |||||||||||||||||||||||
| Judgement
— 1. 7|6|5 2. -3|-4|-5 |
Gain a “Judgement” counter
Increases by 1.5 on Enemy hit. Decreases by 1 upon being hit by an Enemy Reaching _ will smite the Enemy with lightning, while _ will smite the User Lightning deals 2.5🤍 True Damage The counter resets if you change opponents | ||||||||||||||||||||||
| Hell’s Flame
— 6|7|8 |
Hold block for 3s to charge up a large explosion, inflicting all Players within the radius with Fire (_s). If less than 3 Players are inflicted, the User is also inflicted | Cooldown: 120s
Additionally, deal +15% Damage to all Players inflicted with Fire | ||||||||||||||||||||||
| Astral Phase
— 10|15|20 |
Holding block for 4s causes a large explosion, grants Invisibility and Invincibility to the User for _s, but prevents all outgoing damage for the duration | Cooldown: 200s | ||||||||||||||||||||||
| Blessing of Grimbo
— 1. 1.5|2|2.5 2. 15|20|30 |
Hitting an Enemy below _❤️ instantly kills them, granting +_% Damage on your next hit
Enemies Executed: _ | ||||||||||||||||||||||
| Trillionaire
— 1. 40|60|80 2. 0.025|0.05|0.075 |
Deal +_% Damage but costs _% of the User’s total Gold Stash on-hit
(Min - 500, Max - 20,000) | ||||||||||||||||||||||
| C4
— 2|3|4 |
Blocking while facing the ground plants a C4 charge. Blocking again after 5s detonates the charge, dealing _🤍 True Damage to all Enemies caught | Cooldown: 60s
Does not work within 20 blocks of middle If not triggered after 60 seconds, it automatically explodes. Tiers also increase the size of the explosion | ||||||||||||||||||||||
| Power Surge
— 15|12|10 |
Kill _ Enemies to gain a charge (5 Max)
Block to convert all charges into an explosion that deals True Damage Current Charges: 5 tiers of explosion, each increasing damage by 1 heart and size, the 5th tier also strikes the user with lightning dealing even more extra damage to anyone within 3 blocks | ||||||||||||||||||||||
| Death’s Grasp
— 16|15|13 |
Hitting an Enemy _ times charges a powerful True Damage and Wither attack, activated by holding block once charged | Cooldown: 60s
Falling below 6❤️ resets the hit counter If the player uses a different weapon at all during the consecutive hits, it resets The explosion when the hand slams down the enemy deals 4 hearts of true damage and also inflicts Wither 3 for 7 seconds | ||||||||||||||||||||||
| Time Stasis
— 6|7|8 |
Upon hitting an Enemy, hold block to freeze them and the User for up to _s, preventing all damage and movement | Cooldown: 180s
Releasing block ends the ability early | ||||||||||||||||||||||
CORRUPT! Sword Enchants | |||||||||||||||||||||||
| Rising Phoenix
— 1 Tier |
Positive: Holding block for 3s will inflict Fire for as long as block is held.
If the User receives fatal damage while on Fire, Rising Phoenix activates, saving the User and inflicting Fire to all Enemies within 7 blocks | Cooldown: 300s Negative: The User takes +30% Damage every use and can no longer use /spawn When Rising Phoenix activates, a 5 second fire particle animation happens where the player cannot be damaged, cannot move, and is healed 8 hearts. After the 5 seconds, a fire explosion occurs, lighting all other enemies within 7 blocks on fire for 10 seconds excluding the user | ||||||||||||||||||||||
| Crazy Slots
— 1 Tier |
Positive: Holding block for 5 seconds randomizes the item’s effect between 9 forms for 45 seconds | Cooldown: 60s
Negative: Some forms are…subpar
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